Value of HLife vs RDisenchant?

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  • flcodemonkey
    Rookie
    • Sep 2009
    • 2

    Value of HLife vs RDisenchant?

    Trying to decide between
    Code:
    e) a Coral Amulet of Weaponmastery (+3,+3) (+2)
       It increases your strength by 2.  It provides resistance to fear and 
       disenchantment.  It sustains your strength and constitution.  It
       grants you immunity to paralysis.
    and
    Code:
    o) a Tortoise Shell Amulet of Devotion (+3)
       It increases your wisdom and charisma by 3.  It provides resistance
       to fire, light, dark, and life draining.  It sustains your wisdom 
       and charisma.  It usually provides light of radius 1.
    Hold Life has been very helpful against the various L's, V's and W's, but RDisen seems very nice too ...

    Any other suggestions would be welcome as well - I think this only my second character this deep in, so new ground for me.

    Oh, and I've seen some people generate a dump that lists which uniques you've killed and at what level - how is that done?


    Code:
      [Angband 3.0.9b Character Dump]
    
     Name   Perimlar                                 Self  RB  CB  EB   Best
     Sex    Male              Age        23   STR! 18/100  -1  +5  +8 18/220
     Race   Kobold            Height     27   INT! 18/100  -1  -2  +3 18/100
     Class  Warrior           Weight     73   WIS! 18/100  +0  -2  +3 18/110
     Title  Hero              Status      2   DEX! 18/100  +2  +2  +3 18/170
     HP     934/934           Maximize    Y   CON! 18/100  +2  +2  +9 18/230
     SP     0/0                               CHR! 18/100  -2  -1  +1  18/80
    
     Level           43       Armor    [33,+90]     Saving Throw      Superb
     Cur Exp    2289045       Fight   (+30,+23)     Stealth           Superb
     Max Exp    2289045       Melee   (+38,+34)     Fighting       Legendary
     Adv Exp    2415000       Shoot    (+39,+9)     Shooting       Legendary
     MaxDepth    Lev 52       Blows      6/turn     Disarming         Superb
     Turns      3802410       Shots      2/turn     Magic Device      Superb
     Gold       1139344       Infra       50 ft     Perception          Poor
     Burden   156.1 lbs       Speed      Normal     Searching           Fair
    
     You come from a litter of 7 pups. Your father was a hunter, and your
     mother was a cook. You have brown eyes, an olive green hide, and
     small, sharp teeth.
    
    
          abcdefghijkl@       abcdefghijkl@
     Acid:+.....+.+.... Blind:+........+...
     Elec:+.....+.+.... Confu:......+......
     Fire:+.....+.+.... Sound:......+......
     Cold:+.....+.+.+.. Shard:.......+.....
     Pois:..+.........+ Nexus:.............
     Fear:....+.+.....+ Nethr:.............
     Lite:............. Chaos:.............
     Dark:..+.......... Disen:....+........
    
          abcdefghijkl@       abcdefghijkl@
    S.Dig:..........+.. Stea.:+.+....+.....
    Feath:+............ Sear.:.............
    PLite:............. Infra:.............
    Regen:+............ Tunn.:.............
    Telep:.........+... Speed:.............
    Invis:+............ Blows:.............
    FrAct:+...+........ Shots:.+...........
    HLife:............. Might:.............
    
    
      [Character Equipment]
    
    a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
       It increases your strength and constitution by 3.  It increases your 
       stealth by 3.  It slays orcs, trolls, and demons.  It provides
       resistance to acid, lightning, fire, cold, and blindness.  It makes
       you fall like a feather and speeds your regeneration.  It grants you 
       immunity to paralysis and the ability to see invisible things.  It
       cannot be harmed by the elements.  
    b) a Light Crossbow of Extra Shots (x3) (+9,+9) (+1)
       It increases your shooting speed by 1.  
    c) The Ring of Barahir (+1)
       It increases all your stats by 1.  It increases your stealth by 1.  
       It provides resistance to poison and dark.  It cannot be harmed by
       the elements.  
    d) a Diamond Ring of Constitution (+5)
       It increases your constitution by 5.  It sustains your constitution.
       
    e) a Coral Amulet of Weaponmastery (+3,+3) (+2)
       It increases your strength by 2.  It provides resistance to fear and 
       disenchantment.  It sustains your strength and constitution.  It
       grants you immunity to paralysis.  
    f) The Phial of Galadriel
       It usually provides light of radius 3.  It activates for 
       illumination every 10+d10 turns.  It cannot be harmed by the
       elements.  
    g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
       It increases your strength and dexterity by 2.  It provides
       resistance to acid, lightning, fire, cold, fear, confusion, and 
       sound.  It cannot be harmed by the elements.  
    h) a Cloak of Aman [1,+14] (+3 to stealth)
       It increases your stealth by 3.  It provides resistance to shards.  
       It cannot be harmed by the elements.  
    i) a Small Metal Shield of Resistance [3,+15]
       It provides resistance to acid, lightning, fire, and cold.  It
       cannot be harmed by the elements.  
    j) The Hard Leather Cap of Thranduil [2,+10] (+2)
       It increases your intelligence and wisdom by 2.  It provides
       resistance to blindness.  It grants you the power of telepathy.  It
       cannot be harmed by the elements.  
    k) The Set of Gauntlets 'Paurnimmen' [2,+15]
       It provides resistance to cold.  It slows your metabolism.  It
       activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
       harmed by the elements.  
    l) a Pair of Metal Shod Boots [6,+4]
    
    
      [Character Inventory]
    
    a) 10 Violet Mushrooms of Restoring
    b) 10 Grey Potions of Healing
    c) 7 Metallic Green Potions of Restore Life Levels
    d) 7 Red Potions of Enlightenment
    e) 18 Scrolls titled "bero exhor" of Identify
    f) 4 Tin Rods of Recall
       It cannot be harmed by electricity.  
    g) 2 Ivory Rods of Detection
       It cannot be harmed by electricity.  
    h) 3 Runed Rods of Probing
    i) 6 Steel Rods of Acid Bolts
    j) 6 Aluminum Rods of Fire Bolts
    k) a Copper Rod of Cold Balls
    l) a Lead-Plated Wand of Dragon's Flame (3 charges)
       It cannot be harmed by the elements.  
    m) 2 Eucalyptus Staffs of Speed (9 charges)
    n) a Moonstone Ring of Strength (+3)
       It increases your strength by 3.  It sustains your strength.  
    o) a Tortoise Shell Amulet of Devotion (+3)
       It increases your wisdom and charisma by 3.  It provides resistance
       to fire, light, dark, and life draining.  It sustains your wisdom 
       and charisma.  It usually provides light of radius 1.  
    p) 22 Bolts of Frost (1d5) (+11,+8)
       It is branded with frost.  It cannot be harmed by cold.  
    q) 19 Bolts of Slay Giant (1d5) (+10,+10)
       It slays giants.  
    r) 9 Bolts of Slay Animal (1d5) (+9,+9)
       It slays animals.  
    s) 26 Bolts of Lightning (1d5) (+7,+5)
       It is branded with electricity.  It cannot be harmed by electricity.
       
    
    
      [Home Inventory]
    
    a) 5 Grey Potions of Healing
    b) 5 Copper Speckled Potions of *Healing*
    c) a Red Speckled Potion of Life
    d) 5 Oily Yellow Potions of Self Knowledge
    e) 2 Scrolls titled "oditio inus ma" of *Identify*
    f) 3 Scrolls titled "serdus let" of *Remove Curse*
    g) a Jet Ring of Damage (+12)
    h) a Corundum Ring of Slaying (+6,+6)
    i) a Driftwood Amulet of Trickery (+2)
       It increases your dexterity by 2.  It increases your stealth, 
       searching, infravision, and speed by 2.  It provides resistance to 
       poison and nexus.  It sustains your dexterity.  
    j) The Star of Elendil
       It usually provides light of radius 3.  It grants you the ability to
       see invisible things.  It activates for magic mapping every 50+d50
       turns.  It cannot be harmed by the elements.  
    k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
       It increases your intelligence, wisdom, and constitution by 3.  It
       provides resistance to acid, poison, and confusion.  It activates
       for door and trap destruction every 10 turns.  It cannot be harmed
       by the elements.  
    l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
       It increases your stealth by 4.  It cannot be harmed by the
       elements.  It might have hidden powers.
    m) The Cloak of Thorongil [1,+10]
       It provides resistance to acid and fear.  It grants you immunity to
       paralysis and the ability to see invisible things.  It cannot be
       harmed by the elements.  
    n) a Cloak of Aman [1,+25] (+3 to stealth)
       It increases your stealth by 3.  It provides resistance to dark.  It
       cannot be harmed by the elements.  
    o) The Metal Cap of Thengel [3,+10] (+3)
       It increases your wisdom and charisma by 3.  It cannot be harmed by
       the elements.  It might have hidden powers.
    p) The Iron Helm 'Holhenneth' [5,+10] (+2)
       It increases your intelligence and wisdom by 2.  It increases your 
       searching by 2.  It cannot be harmed by the elements.  It might have
       hidden powers.
    q) The Set of Gauntlets 'Paurnen' [2,+12] {Smeagol}
       It cannot be harmed by the elements.  It might have hidden powers.
    r) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
       It increases your strength, dexterity, and constitution by 2.  It
       increases your speed and attack speed by 2.  It slays animals, orcs, 
       undead, and all evil creatures.  It provides resistance to fear and 
       light.  It usually provides light of radius 4.  It grants you 
       immunity to paralysis and the ability to see invisible things.  It
       cannot be harmed by the elements.  
    s) The Short Sword 'Dagmor' (1d7) (+6,+8) (+2)
       It increases your attack speed by 2.  It slays animals.  It is
       branded with poison.  It slows your metabolism and speeds your
       regeneration.  It cannot be harmed by the elements.  
    t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
       It increases your intelligence by 2.  It cannot be harmed by the
       elements.  It might have hidden powers.
    u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
       It increases your constitution by 3.  It slays orcs, trolls, giants, 
       and all evil creatures.  It grants you the ability to see invisible
       things.  It cannot be harmed by the elements.  
    v) a Long Bow of Extra Shots (x3) (+15,+5) (+1)
       It increases your shooting speed by 1.  
    w) 23 Bolts of Wounding (2d5) (+10,+13)
    x) 33 Bolts of Slay Evil (1d5) (+11,+7)
       It slays all evil creatures.
  • Mondkalb
    Knight
    • Apr 2007
    • 982

    #2
    Hold life is negligible. You can always find or buy potions of restore life levels if necessary.
    Your char is no priest so he doesn't need wisdom.
    Amulet of weaponmastery is perfect for a warrior. You don't want your armor or worse - your weapons disenchanted.

    Instead of Barahir I would recommend a ring of damage if you wouldn't loose a hit with your weapon or too many hitpoints (I can't make the math, just try it out).

    The lack of rlight should not be much of a concern. I doubt that there is a dangerous light breather besides the phoenix.

    The dump with the killed uniques comes with version 3.1 or higher I think.
    Last edited by Mondkalb; September 26, 2009, 14:53.
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    Comment

    • Nightmarjoo
      Adept
      • May 2007
      • 104

      #3
      Originally posted by Mondkalb
      The lack of rlight should not be much of a concern. I doubt that there is a dangerous light breather besides the phoenix.
      Huan, Ethereal Dragons, and Aether Hounds are pretty dangerous.
      My first winner! http://angband.oook.cz/ladder-show.php?id=9326 Link, the Kobold Warrior!

      My second winner! http://angband.oook.cz/ladder-show.php?id=9369 Cailet, the Hobbit Mage!

      Damned be those who use High Elves, for they are the race of the weak!

      Comment

      • Mondkalb
        Knight
        • Apr 2007
        • 982

        #4
        Oh yes, the Ethereal Dragon has killed some of my chars (mostly because I mixed it up with the Ethereal Drake).

        Huan is dangerous anyway ...

        At least all of these are detected by telepathy.
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        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #5
          Originally posted by Nightmarjoo
          Huan, Ethereal Dragons, and Aether Hounds are pretty dangerous.
          Aether hounds, like time hounds, I do not fight under any circumstance. I will destruct them if they appear.

          I think Huan is one of the most dangerous uniques in the game. He's one of the few that I hunt out and kill before sauron/morgoth.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            Definitely you want. Ring Of Damage or elemental ring (acid or lightning) as a warrior. Keep devotion as a swap against light and dark. But use wewponmastery by default: disnchentment is much worse, and the extra damage is valuable too.

            Comment

            • miyazaki
              Adept
              • Jan 2009
              • 227

              #7
              I'd be wearing the "trickery. You don't have to worry about rPoison, but the rNexus is just as useful as rDisenchant and even +2 speed is helpful.

              Comment

              • Mondkalb
                Knight
                • Apr 2007
                • 982

                #8
                Stats are already maxed so rnexus isn't that important anymore. But it would be wise to have a source of rNexus at hand to prevent teleport and teleport level attacks.
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                Comment

                • tummychow
                  Apprentice
                  • Sep 2009
                  • 93

                  #9
                  Disenchantment resist for sure. Disenchant can hit anything, even artifacts. HoldLife is, in comparison, rather negligible. You'd need a lot of experience drained to knock you back a level and you'll recover it eventually, even if you never drink Restore Life Levels.
                  Resist Light was never too significant to me. Then again, I'm a high elf. (Teehee.) I'm sure there are enemies that are quite dangerous for all elements, but I'd take disenchant just because its effects can wreak havoc.
                  Besides, what's wisdom to a warrior? Unless you're playing priest or paladin, wisdom seems to be the second-least important stat, just ahead of charisma.

                  Comment

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