Vanilla Thoughts

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  • konijn_
    Hellband maintainer
    • Jul 2007
    • 367

    Vanilla Thoughts

    These are my notes as I tried 3.1.1 dev out after someone touted the many UI improvements. Played about 2 times 4 hours straight. I gave it a try ;]

    * Store item/verb needs to be an option or reverted, sorry, just lost all my cash by buying a book I didnt want.. Not to mention all item interaction is verb/item ( quaf,drink,read, etc. ). This change drove me to post this.

    * Negative armour bonus armor is magical ? Come on..

    * No teleport ? in town ? Seriously, that changes the game completely. Not much for the better in my mind. Just more stupid deaths.. ( Suddenly Boldor is a powerhouse.. )

    * Spiders not sensitive to light, meh, I guess they're not really the offspring of Shelob after all

    * good items getting bonus known after wearing, partial.. I might get used to that

    * Monster distribution : better, more challenging

    * Item distribution : not noticed a difference

    * item destruction : is there a bug ? The current setup is not intuitive at all ? If I do not want to ignore the item, then I cannot destroy the item ? that doesnt make sense, also at times I tell the game I dont want to squelch an item, and it still tags the item with {squelch}, all quite confusing.

    * Intro screen, I liked

    * Start from dead character I liked that

    * Somehow my 18/10 dex,str,con dwarven pally feels a wuss. Is 18/10 not what it used to be ?

    * '@' is not macro's .. I could understand if something else was assigned.. but just removing it does not seem to make much sense.. at least I've been able to macro it back ;]

    * Lanterns.. , nuff said. Do like that emptying lanterns leaves an empty lantern.

    T.
    * Are you ready for something else ? Hellband 0.8.8 is out! *
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Originally posted by konijn_
    These are my notes as I tried 3.1.1 dev out after someone touted the many UI improvements. Played about 2 times 4 hours straight. I gave it a try ;]

    * Store item/verb needs to be an option or reverted, sorry, just lost all my cash by buying a book I didnt want.. Not to mention all item interaction is verb/item ( quaf,drink,read, etc. ). This change drove me to post this.
    I believe this is back on the TODO list

    * Negative armour bonus armor is magical ? Come on..
    With ID-by-use, I think this is not a big deal. (I often equip Armor before it even pseudo-ids.)

    * No teleport ? in town ? Seriously, that changes the game completely. Not much for the better in my mind. Just more stupid deaths.. ( Suddenly Boldor is a powerhouse.. )
    Reliable ?Teleport in town has never been a feature of V. It does show up in the black market in fairly large stacks.

    * Item distribution : not noticed a difference
    Agree

    * item destruction : is there a bug ? The current setup is not intuitive at all ? If I do not want to ignore the item, then I cannot destroy the item ? that doesnt make sense, also at times I tell the game I dont want to squelch an item, and it still tags the item with {squelch}, all quite confusing.
    Yes there's a bug. The current model is just insane.

    * Somehow my 18/10 dex,str,con dwarven pally feels a wuss. Is 18/10 not what it used to be ?
    Starting characters are more powerful than they used to be -- you can start with 17/17/17 stats. The strength and dexterity adjustment tables are unchanged.

    Comment

    • konijn_
      Hellband maintainer
      • Jul 2007
      • 367

      #3
      Repeat ('n') does not work properly anymore with enchant weapon scrolls any more, you keep have to re-select your weapon over and over. as I tend to buy 10+ scrolls and keep trying, that is rather annoying

      More squelch trouble, unid'd ring ( of the mouse ) was already marked as squelch, thats just slightly too much info ;\ Ring of mouse should also have stealth bonus in my mind.

      T.
      * Are you ready for something else ? Hellband 0.8.8 is out! *

      Comment

      • tummychow
        Apprentice
        • Sep 2009
        • 93

        #4
        Negative bonus being magical annoys me, but I guess Id by use makes up for it.
        On the topic of mouse rings, there are also dog rings, why no cat rings? (LOL. +dam +speed -AC? overpowered, maybe.)

        Comment

        • konijn_
          Hellband maintainer
          • Jul 2007
          • 367

          #5
          Originally posted by tummychow
          Negative bonus being magical annoys me, but I guess Id by use makes up for it.
          What annoys me is that it doesnt make sense, the guess id by use makes that worse Tedium wise it is about the same, so why do the change ?

          Originally posted by tummychow
          On the topic of mouse rings, there are also dog rings, why no cat rings? (LOL. +dam +speed -AC? overpowered, maybe.)
          I was think more +7 stealth, +7 infravision rings for Cats.
          * Are you ready for something else ? Hellband 0.8.8 is out! *

          Comment

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