Hello,
I'm Ivan Jekic, I created all characters & artifacts that were missing in 32x32 DG tiles, several years ago, with the help of Gervais himself. I noticed the same set is being used as of today. That made me a little proud and nostalgic at the same time.
Well, after all these years I wanted to see how game progressed and note any interface changes.
Unfortunately, the 32x32 tiles are still being rendered very small by default (even with "big tiles" enabled) and window menus with "increase/decrease tile height, tile width, etc." stretching don't make any sense, not in 2009.
Is it possible to make the game to correctly display 32x32 tiles as well as to make more meaningful menu names and functions?
The last Angband variant that was using full graphics & window potential was Angband TK. But that was long time ago and the original author literally disappeared.
I'm Ivan Jekic, I created all characters & artifacts that were missing in 32x32 DG tiles, several years ago, with the help of Gervais himself. I noticed the same set is being used as of today. That made me a little proud and nostalgic at the same time.
Well, after all these years I wanted to see how game progressed and note any interface changes.
Unfortunately, the 32x32 tiles are still being rendered very small by default (even with "big tiles" enabled) and window menus with "increase/decrease tile height, tile width, etc." stretching don't make any sense, not in 2009.
Is it possible to make the game to correctly display 32x32 tiles as well as to make more meaningful menu names and functions?
The last Angband variant that was using full graphics & window potential was Angband TK. But that was long time ago and the original author literally disappeared.
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