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That experience, more than anything else, may have been what got me hooked.Comment
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Hmm, I never did get the point of wine in the shops. But useless items on the dungeon floor, like skulls & skeletons do have a nice feel to it. No harm in having some flavour in the game. A dungeon is not a sterile operating theatre.
Furthermore with the auto-squelsh feature they are easily hidden from sight for (experienced) players.Comment
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I had another idea and wonder whether it would be difficult to implement it.
Could Lanterns and torches light the immediate area if lying on the floor?
It would be nice to enter partly lit rooms because in some corner is a campfire or a stack of torches.
One could also drop torches to lit a specific part of a hallway without the need of a light spell.Comment
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I had another idea and wonder whether it would be difficult to implement it.
Could Lanterns and torches light the immediate area if lying on the floor?
It would be nice to enter partly lit rooms because in some corner is a campfire or a stack of torches.
One could also drop torches to lit a specific part of a hallway without the need of a light spell.
I could imagine a dungeon feature or floor type acting as a campfire but that sounds more like a variant to me.Comment
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Once there was a guide (Poet's guide) to make use of seemingly useless things like throwing various stuff, cloning a harmless monster to prevent a dangerous one to reach you, wearing teleportation items to escape dangerous situations or the still useful potion of salt water to get rid of poison.Comment
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They're totally not junk! I keep random teleportation stuff around at earlier bits of the dungeon and wield them if a fight is looking like it's going to be hazardous.takkaria whispers something about options. -more-Comment
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Thing is, there aren't as many less-than-ideal items to hoard just for funzies now so I chose that oneComment
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