beware 1642

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #16
    Originally posted by PowerDiver
    Also, tiny levels make telSelf and telOther not be escapes. That's a fundamental change to how the game is played. IMO this deserves more discussion than symmetric LOS or item generation.
    Naughty - you are on record several times as saying that tSelf is not an escape. The effect on tOther is IMO connected to a long overdue revisiting of monster detection ranges, which should be considered along with other changes following from variable-sized dungeons.

    I'm now going to start a new thread about the caveats of playing dev versions.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      #17
      Originally posted by Magnate
      Naughty - you are on record several times as saying that tSelf is not an escape.
      Well, it's a chance at an escape? It's an attempt to escape?

      I wouldn't use it when hurt, but at full hp I do use it, especially early on a new level. Sometimes. Hmm. I wonder if we need different terms.

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      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #18
        Originally posted by PowerDiver
        Well, it's a chance at an escape? It's an attempt to escape?

        I wouldn't use it when hurt, but at full hp I do use it, especially early on a new level. Sometimes. Hmm. I wonder if we need different terms.
        Just teasing really - I know what you mean, in that the variable levels do make a difference to it. Perhaps "escape" and "guaranteed escape" would do - currently only new levels (stairs, tLev, DD and Alter Reality) are guaranteed escapes, I think.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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        • Marble Dice
          Swordsman
          • Jun 2008
          • 412

          #19
          I'd consider ?*Destruction* and similar effects as true escapes, too.

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          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #20
            Originally posted by PowerDiver
            Well, it's a chance at an escape? It's an attempt to escape?

            I wouldn't use it when hurt, but at full hp I do use it, especially early on a new level. Sometimes. Hmm. I wonder if we need different terms.
            I usually use "evasion" for (successfully) declining a fight, and "escape" for an impending instakill situation.

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