Hey, this is my first time posting on this forum. I had played an old version a while ago, and a couple months ago downloaded the newest version, and I'm really enjoying a lot of improvements that you guys have made.
One of the things that's always bothered me before is that monsters with drop_good and drop_great don't really seem to drop useful items. I always find it annoying when I hunt down some unique and it drops a great hammer (+3 +4) or something. While, it seems that the item drops have been improved a bit on the weapons and armor side, some of the most useful items can't find their way into the best drops. IMO this makes scumming the floor a lot more powerful than it should be, and gives a prevalence to diving as opposed to some of the more OCD players that enjoy mapping out the entire level.
In my perfect world the following items would also be good:
Mushroom of Vigor
Ring of Statistics (+4 or more)
Rings of Accuracy/Damage (+10 or more)
Rings of Slaying (+7,+7 or better)
Ring of Resist Poison
Rings of Elements (+15 or better)
Amulet of Sustenance
Amulet of Resistance
Amulet of the Magi
Amulet of ESP
Amulet of Devotion
Potion of Healing
Potions of Statgain
Potion of Restore Mana
Wand of Annihilation
Staff of Holiness
Rod of Detection
Rod of Teleport Other
mb5, mb6, pb5, pb6
And the following items would be great
Ring of Speed (already is)
Ring of Damage (+15 or better)
Ring of Slaying (+10, +10 or better)
Amulet of Weaponmastery
Amulet of Trickery
Potion of Augmentation
Potion of Experience
Potion of Healing (both good and great)
Potion of *Healing*
Potion of Life
Potion of Restore Mana (both good and great)
Staff of Healing
Staff of Banishment
Staff of Power
Staff of the Magi
Rod of Healing
Rod of Restoration
Rod of Speed
mb7,mb8,mb9,pb7,pb8,pb9
Furthermore, I think, goodness and greatness should be a flag on the edit window of object.txt. Not hidden somewhere in the code.
One of the things that's always bothered me before is that monsters with drop_good and drop_great don't really seem to drop useful items. I always find it annoying when I hunt down some unique and it drops a great hammer (+3 +4) or something. While, it seems that the item drops have been improved a bit on the weapons and armor side, some of the most useful items can't find their way into the best drops. IMO this makes scumming the floor a lot more powerful than it should be, and gives a prevalence to diving as opposed to some of the more OCD players that enjoy mapping out the entire level.
In my perfect world the following items would also be good:
Mushroom of Vigor
Ring of Statistics (+4 or more)
Rings of Accuracy/Damage (+10 or more)
Rings of Slaying (+7,+7 or better)
Ring of Resist Poison
Rings of Elements (+15 or better)
Amulet of Sustenance
Amulet of Resistance
Amulet of the Magi
Amulet of ESP
Amulet of Devotion
Potion of Healing
Potions of Statgain
Potion of Restore Mana
Wand of Annihilation
Staff of Holiness
Rod of Detection
Rod of Teleport Other
mb5, mb6, pb5, pb6
And the following items would be great
Ring of Speed (already is)
Ring of Damage (+15 or better)
Ring of Slaying (+10, +10 or better)
Amulet of Weaponmastery
Amulet of Trickery
Potion of Augmentation
Potion of Experience
Potion of Healing (both good and great)
Potion of *Healing*
Potion of Life
Potion of Restore Mana (both good and great)
Staff of Healing
Staff of Banishment
Staff of Power
Staff of the Magi
Rod of Healing
Rod of Restoration
Rod of Speed
mb7,mb8,mb9,pb7,pb8,pb9
Furthermore, I think, goodness and greatness should be a flag on the edit window of object.txt. Not hidden somewhere in the code.
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