You don't do anything much in a 400K win, but you need to look for opportunities. I think you are trying to go too fast. My "bold rogue" posted to rgra took 85K turns to get to 1600' in a 400K game. For a while I was going too fast and not killing enough. I had to adjust my playstyle to look for more chances for opportunistic kills.
But let's not completely hijack the thread. The OP said he had trouble killing things. He might well be unable to kill a large pack of algroths in a room, yet find it easy to lure them into a long corridor and kill or at least soften them sufficiently with a series of elec beams doing 7d6 damage [if I read the spoilers correctly] to the entire pack each round. If algroths are easy, replace with water trolls in the argument. The other advantage is that at most one foe can melee or shoot at you while you hurt the whole pack, which means less need for recuperation.
Also, what else is the mana for? By his depth, he should have rods for traps, stairs, and treasure in sufficient quantity that one of each is recharged by the time he leaves a dTrap area. If you are not carrying those rods perhaps you should, to keep the ability to cast more elec beams.
disclaimer: I've been working primarily on identify-via-wield for many months, recently ironman priests, and I may be too senile to really remember diving with rangers.
But let's not completely hijack the thread. The OP said he had trouble killing things. He might well be unable to kill a large pack of algroths in a room, yet find it easy to lure them into a long corridor and kill or at least soften them sufficiently with a series of elec beams doing 7d6 damage [if I read the spoilers correctly] to the entire pack each round. If algroths are easy, replace with water trolls in the argument. The other advantage is that at most one foe can melee or shoot at you while you hurt the whole pack, which means less need for recuperation.
Also, what else is the mana for? By his depth, he should have rods for traps, stairs, and treasure in sufficient quantity that one of each is recharged by the time he leaves a dTrap area. If you are not carrying those rods perhaps you should, to keep the ability to cast more elec beams.
disclaimer: I've been working primarily on identify-via-wield for many months, recently ironman priests, and I may be too senile to really remember diving with rangers.
Comment