Qlzqqlzuup

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  • miner
    Rookie
    • Apr 2009
    • 15

    Qlzqqlzuup

    What is the easiest way to kill this blasted Q for a ranger? I tried hitting him from around a corner with ball spells and the like, but they do nothing to him. I can't even get within his site without him summoning the whole underworld to descend upon me. I know I don't NEED to kill him and can very easily run away or avoid him, but I would rather the big 'M' not summon him once I set up that encounter.
  • Marble Dice
    Swordsman
    • Jun 2008
    • 412

    #2
    By far the easiest way to is get him in a hockey stick. If you get lucky and he spawns next to a wall, you can dig your way to an exploited Q:

    Code:
    ###########
    ###@XXXXXX#
    ###X#####X#
    ..Q..####X#
    .....####X#
    .........@.
    .....######
    If digging and/or hockey sticks make you feel dirty but you still insist on killing it, I'd bring a lot of teleport other and banishment, and avoid engaging it when it spawns far away from cover, where you'd have to walk up to melee range in line of sight. Even if you don't melee it, you'll still need to be point blank to shoot it when it can see you, otherwise it'll just spawn pass blockers.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Personally I reckon he's WAY more trouble than he's worth. Even if Morgy summons him, it's a single turn of -tOther and he's out of the picture for the rest of the fight (assuming you don't teleport yourself).
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • PaulBlay
        Knight
        • Jan 2009
        • 657

        #4
        Originally posted by Marble Dice
        By far the easiest way to is get him in a hockey stick. If you get lucky and he spawns next to a wall, you can dig your way to an exploited Q:
        Do it fast before some bastard implements symmetric targetting. (Only joking)
        Currently turning (Angband) Japanese.

        Comment

        • miner
          Rookie
          • Apr 2009
          • 15

          #5
          Thanks for the advice. Looks like I'll sit that one out unless I have an extrmely favorable situation.

          Comment

          • Zikke
            Veteran
            • Jun 2008
            • 1069

            #6
            I've never killed this guy without using a hockey stick situation. I used to feel guilty about doing that, but then I realized the monsters use hockey sticks on me so it's fair.
            A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
            A/FA W H- D c-- !f PV+++ s? d P++ M+
            C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              Originally posted by Zikke
              I've never killed this guy without using a hockey stick situation. I used to feel guilty about doing that, but then I realized the monsters use hockey sticks on me so it's fair.
              Get him in a location with restricted LOS (a pillar room or a destroyed area), and you can just go in and wallop him. If he summons nasties, phase away and teleport them. Eventually he'll summon something like weak hounds or trolls, and then he's dead. (Unlike the lesser Q's, he doesn't have a blink spell.)

              Comment

              • Zikke
                Veteran
                • Jun 2008
                • 1069

                #8
                Actually I take back that I have never killed him without the hockey stick. I found him in a cell in the large Cells vault all alone. Way too easy. He never teleported away (not sure if he can).
                A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                A/FA W H- D c-- !f PV+++ s? d P++ M+
                C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                Comment

                • Schroeder
                  Rookie
                  • Feb 2009
                  • 19

                  #9
                  the rule for targeting enemies (unless it has changed) goes like this...

                  (I will be using numbers to help with the explanation. The numbers up top represent the distance the monster is from the wall, and the distance you must be from it. 0 is the wall you are using to affect the monster's line of sight.)
                  Example 1:
                  Code:
                  10
                  Q#######
                  ..@.....
                  .01
                  This is the basic case. Monster is directly next to a wall. To target it, you must be at the 2nd square from the wall the monster is at.

                  Example 2:
                  Code:
                  210
                  Q.########
                  ....@....
                  ..012
                  In this case, the monster is one square away from the wall. Thus, you must be one square further back

                  Example 3:
                  Code:
                  6543210
                  Q.....############
                  ............@....
                  ......0123456
                  This can go on and on until you are so far, that you are simply too far away to see the Q

                  Example 4:
                  This can also work vertically, as can be seen by Marble Dice's post

                  Originally posted by Marble Dice
                  By far the easiest way to is get him in a hockey stick. If you get lucky and he spawns next to a wall, you can dig your way to an exploited Q:

                  Code:
                  ###########
                  ###@XXXXXX#
                  ###X#####X#
                  ..Q..####X#
                  .....####X#
                  .........@.
                  .....######
                  If digging and/or hockey sticks make you feel dirty but you still insist on killing it, I'd bring a lot of teleport other and banishment, and avoid engaging it when it spawns far away from cover, where you'd have to walk up to melee range in line of sight. Even if you don't melee it, you'll still need to be point blank to shoot it when it can see you, otherwise it'll just spawn pass blockers.

                  Comment

                  • aeneas
                    Adept
                    • Jun 2007
                    • 158

                    #10
                    Originally posted by miner
                    What is the easiest way to kill this blasted Q?
                    I can't remember the last time I killed him. Ignore him. He's not important.

                    Comment

                    • schlosrat
                      Rookie
                      • Dec 2021
                      • 7

                      #11
                      Apologies for the thread necro, but as I found this thread looking for info on Qlzqqlzuup, I thought I'd post an update relative to how this seems to work in 4.2.3

                      The LOS trick above sometimes works, and sometimes doesn't. I found him in a room where he was two steps away from a wall and so tried the tunneling trick carefully approaching from one of two possible options. Neither worked. Counting the first block of wall as 0, mr. Q was at 3, so I tried positioning myself at -3 as shown below. Didn't work - couldn't see/target him, and if I stepped closer then both he and I could see each other and the summoning mayhem began. I ended up TOing him, and as luck would have it found him closer to a wall later on. I gave it another go, and sure enough, it worked! I wish I understood why it didn't work in one case and did in another, but I'd say this - if you try it and can't target him from the safe square, don't advance unless the intent is just to TO him and hope for a better arrangement.

                      Code:
                      [FONT="Courier New"]
                      -5 ##########
                      -4 ####
                      -3 ####@#@####
                      -2 #### # ####
                      -1 #### # ####
                       0 #### # ########
                       1
                       2   
                       3    Q
                      [/FONT]
                      I tried both positions for @ shown above to see if being just to the left of his column or just to the right of it made a difference - it didn't in this case. If I stepped to the -2 position down either hall I'd dug then we both saw each other. When I met him again the same trick did work, though he was one step closer to the wall the second time - still not right at it though. Not sure if it made any difference, but on the second attempt there happened to be an open hallway running west from my position.

                      Code:
                      [FONT="Courier New"]
                      -4 #### #
                      -3 #### #
                      -2     @#
                      -1 #### #
                       0 #### #########
                       1
                       2    Q   
                      [/FONT]
                      Last edited by schlosrat; December 11, 2021, 21:39.

                      Comment

                      • Estie
                        Veteran
                        • Apr 2008
                        • 2347

                        #12
                        In the above image, imagine a diagonal starting at Q and going up and right. Where it hits the rock, you have to dig out; and 1 tile north of that spot, you are not in Q's LoS but can attack Q.

                        Its basic hockey stick mechanic, used in angband since frog knows.

                        Comment

                        • schlosrat
                          Rookie
                          • Dec 2021
                          • 7

                          #13
                          Originally posted by Estie
                          In the above image, imagine a diagonal starting at Q and going up and right. Where it hits the rock, you have to dig out; and 1 tile north of that spot, you are not in Q's LoS but can attack Q.

                          Its basic hockey stick mechanic, used in angband since frog knows.
                          OK, so instead of this where I tried digging tunnels in columns 2 and 4 (one to the left of Q in column 3, and one to the right, with @'s position equally far north of row 0 as Q is far south):

                          Code:
                          [FONT="Courier New"]
                             0123456789
                          -5 ##########
                          -4 ##
                          -3 ##@#@####
                          -2 ## # ####
                          -1 ## # ####
                           0 ## # ########
                           1
                           2   
                           3    Q
                          [/FONT]
                          I should have done something like this with my tunnel coming down in column 6 (three columns different from the one Q is in since he's three rows down)?

                          Code:
                          [FONT="Courier New"]
                             0123456789
                          -5 ##########
                          -4 ######
                          -3 ###### #####
                          -2 ###### #####
                          -1 ######@#####
                           0 ###### #########
                           1      
                           2     
                           3    Q
                          [/FONT]

                          Comment

                          • Estie
                            Veteran
                            • Apr 2008
                            • 2347

                            #14
                            Yes. Your tunnels were too close for the distance. The basic shape is the knight's move, from @ (in diagram 2) to (5,1), and from there, follow the diagonal to Q.

                            A few quirks:

                            Activating a LoS skill (like a staff of dispel evil) from @'s spot in diag 2 will affect (5,1), but not the squares further down the diagonal.

                            *-target will pick up Q (if its is visible to @, i.e. displayed on the map) in vanilla, but not in ToME where you have to manually move the cursor. Once manually targeted you can fire ammo/spells as normal. Not sure how other variants work.

                            More advanced hockey stick tactics involve overshooting the corner at odd angles (less than 45 °) to hit squares in the lee of the corner that would be blocked if targeted directly.

                            Comment

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