Utility of Rods, Wands

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  • Cauldron
    Apprentice
    • May 2009
    • 62

    Utility of Rods, Wands

    Just how useful are wands/rods of (insert damage type here) bolts/balls? I've seen how some folk like to stack them up and blast away. I've always eschewed their use, and having enough to be useful and of the right type to actually damage critters is problematic at best (with the possible exception of Rods of Light). I usually play mages, and tend to rely on arrows and my character's spells. I've collected rods to sell for cash, and used them while carrying them, but I typically dump them in the town once I get there.

    Am I making an error?
    I miss autoscum... but not that much.
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    It depends on the rod. If it does 70+ damage/shot, it is likely to be better than arrows. I often carry them until I've got enough mana to get through a decent fight without running low. And Rods of Light are a valuable tool for more than combat.

    Comment

    • Atarlost
      Swordsman
      • Apr 2007
      • 441

      #3
      I wonder if rods have the same problem as arrows. Perhaps a "device quiver" that can hold eg. 10 of any mix of rods, staves, and wands in a single slot would make them see more use.
      One Ring to rule them all. One Ring to bind them.
      One Ring to bring them all and in the darkness interrupt the movie.

      Comment

      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        #4
        Usually, the only ones I use are Rods of light, acid, and fire.
        Rods of light because they beam and are useful for lighting hallways. Rods of fire because they have the highest damage output of any bolt wand or rod. Rods of acid because they have the second highest bolt damage and less monsters resist. IMO, If you can get a couple of any of these rods then they are worth using, but I usually ignore any others that I find except maybe carrying them for a few turns.
        Wands/rods of Annhilation or ball spells usually have too high a fail rate for my characters, but you shouldn't have that problem as a mage.
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

        Comment

        • Marble Dice
          Swordsman
          • Jun 2008
          • 412

          #5
          Bolt/ball rods usually recharge in 7-12 turns so if you've got more than one you can get decent mileage out of them each fight. Most rods do decent damage, but I usually skip lightning bolts. Note the other elemental rods have the same damage:

          DL20 Rod of Lightning Bolts = 6d6 (21)
          DL25 Rod of Frost Bolts = 12d8 (54)
          DL30 Rod of Fire Bolts = 12d8 (54)
          DL40 Rod of Acid Bolts = 12d8 (54)
          DL55 Rod of Lightning Balls = 64
          DL60 Rod of Cold Balls = 100
          DL70 Rod of Acid Balls = 120
          DL75 Rod of Fire Balls = 144

          Bolt wands are less useful because they do less damage. The ball wands do the same damage as the rods though, and since you can use them in consecutive turns, they can be great burst damage. I hold onto ball wands, empty them into tough monsters, and drop them if I need the room before I make it back to town to sell the empty husks.

          DL35 Wand of Lightning Balls = 64
          DL40 Wand of Cold Balls = 100
          DL50 Wand of Acid Balls = 120
          DL50 Wand of Fire Balls = 144
          DL50 Wand of Drain Life = 150
          DL50 Wand of Dragon's Frost = 160
          DL50 Wand of Dragon's Flame = 200
          DL60 Wand of Dragon's Breath = 120 (Pois), 160 (Elec/Cold), or 200 (Acid/Fire)
          DL60 Wand of Annihilation = 250

          Comment

          • RogerN
            Swordsman
            • Jul 2008
            • 308

            #6
            I wonder if rods have the same problem as arrows. Perhaps a "device quiver" that can hold eg. 10 of any mix of rods, staves, and wands in a single slot would make them see more use.
            That would make inventory management rather trivial, wouldn't it? Then players would be calling for a scroll quiver, just to be consistent... and we'd end up with level 50 warriors running around carrying 20+ devices and 20+ scrolls, behaving like mages for all intents and purposes.

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              #7
              Originally posted by RogerN
              That would make inventory management rather trivial, wouldn't it? Then players would be calling for a scroll quiver, just to be consistent... and we'd end up with level 50 warriors running around carrying 20+ devices and 20+ scrolls, behaving like mages for all intents and purposes.
              ... except that when I've finished torturing the fail rate algorithm level 50 warriors aren't going to be able to activate anything more complex than a wand of magic missile ....

              (j/k)
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

              Comment

              • Cauldron
                Apprentice
                • May 2009
                • 62

                #8
                Thanks, this is very helpful.
                I miss autoscum... but not that much.

                Comment

                • will_asher
                  DaJAngband Maintainer
                  • Apr 2007
                  • 1124

                  #9
                  Originally posted by Marble Dice
                  Note the other elemental rods have the same damage:

                  DL20 Rod of Lightning Bolts = 6d6 (21)
                  DL25 Rod of Frost Bolts = 12d8 (54)
                  DL30 Rod of Fire Bolts = 12d8 (54)
                  DL40 Rod of Acid Bolts = 12d8 (54)
                  When I said Rod of fire bolts had the highest damage output, I probably should have mentioned that I was looking at Angband 3.0.9 code, but I didn't expect that to be changed.
                  Will_Asher
                  aka LibraryAdventurer

                  My old variant DaJAngband:
                  http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    Right. I'd forgotten the 3 better beam rods had been nerfed in 3.1.x. (A mistake IMO.) There should be at least some incentive to carry stacks of these.

                    Comment

                    • zaimoni
                      Knight
                      • Apr 2007
                      • 590

                      #11
                      Originally posted by Cauldron
                      Just how useful are wands/rods of (insert damage type here) bolts/balls? I've seen how some folk like to stack them up and blast away. I've always eschewed their use, and having enough to be useful and of the right type to actually damage critters is problematic at best (with the possible exception of Rods of Light). I usually play mages, and tend to rely on arrows and my character's spells. I've collected rods to sell for cash, and used them while carrying them, but I typically dump them in the town once I get there.

                      Am I making an error?
                      Rods of Light are very useful in preventing surprise.

                      As for attack rods: it depends on your personal tolerance for tedium. It is annoying (even with working monster memory) to calculate when a monster is weak enough to be picked off with a rod.

                      My play style (which assumes a Death (X)Bow) would use a rod for one-hit kills, to conserve arrows/bolts and mana.
                      Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
                      Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
                      Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

                      Comment

                      • Sirridan
                        Knight
                        • May 2009
                        • 560

                        #12
                        Do you keep rods of light forever? Or is there a point where you just give up and drop them to make space?

                        Comment

                        • PowerDiver
                          Prophet
                          • Mar 2008
                          • 2820

                          #13
                          Originally posted by Sirridan
                          Do you keep rods of light forever? Or is there a point where you just give up and drop them to make space?
                          If you have clairvoyance, Palantir or priest/paladin with ?PB6, you do not need them.

                          Even if you have ESP you still have to worry about drolems following you, but at some point slots become too precious. One annoying possibility is to try to illuminate corners of corridors with the Phial.

                          Comment

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