Hi,
1) I'm carrying Phial of Galadriel (id'ed, of course), but the character sheet (C -> h) shows no "+" in the PLite row.
2) If you attack a group of asleep monsters (a pack of trolls, for example), I think (at least) one of these things should happen:
- If the fight takes more than one (player) turn, some of the asleep monsters should wake up due to the "sound" of the battle. The first round (no matter how many attacks) would act like a "throat-cutting" attack.
- When afraid, the game logic tries to find an empty square as the destination to the monster. This creates a "silent" flee. I think it would be interesting to add a chance of fleeing "toward" the pack. It would be a dead-end (because most monsters can't "push" other monsters), but the neighbors would wake up.
3) Add a MRU-list to the Windows port. Or let the game "remember" the last character name, to ask "Do you want to resume the XXXXX game?" on startup.
4) Add an option to abort the character creation at any time, returning to the startup screen, or to the previous screen (the gender screen would go back to the startup screen). It's particularly useful to Windows players who click File->New accidentally, instead of File -> Open. This would also add a chance to the player restart the character creation (changing gender, race or class) without the need to complete the process.
5) When a monster awakes in the middle of a pack of asleep monsters, it stays "quiet", and none of their neighbors wake up. It would be ok to "passive" monsters, but not to chasing ones.
1) I'm carrying Phial of Galadriel (id'ed, of course), but the character sheet (C -> h) shows no "+" in the PLite row.
2) If you attack a group of asleep monsters (a pack of trolls, for example), I think (at least) one of these things should happen:
- If the fight takes more than one (player) turn, some of the asleep monsters should wake up due to the "sound" of the battle. The first round (no matter how many attacks) would act like a "throat-cutting" attack.
- When afraid, the game logic tries to find an empty square as the destination to the monster. This creates a "silent" flee. I think it would be interesting to add a chance of fleeing "toward" the pack. It would be a dead-end (because most monsters can't "push" other monsters), but the neighbors would wake up.
3) Add a MRU-list to the Windows port. Or let the game "remember" the last character name, to ask "Do you want to resume the XXXXX game?" on startup.
4) Add an option to abort the character creation at any time, returning to the startup screen, or to the previous screen (the gender screen would go back to the startup screen). It's particularly useful to Windows players who click File->New accidentally, instead of File -> Open. This would also add a chance to the player restart the character creation (changing gender, race or class) without the need to complete the process.
5) When a monster awakes in the middle of a pack of asleep monsters, it stays "quiet", and none of their neighbors wake up. It would be ok to "passive" monsters, but not to chasing ones.
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