If you consider dragons intelligent, then there would still be the fact that there is a huge difference between a PC peeking around a corner (hard to notice) and a dragon peeking around a corner to breathe (big head == very easy to notice).
Remember my example:
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#.# #####@# ..M...# #######
Taking advantage of situations where you can see your target but the target can't see you is a very realistic aspect of battle and should be allowed IMO. Ideally, intelligent monsters would be given AI to avoid being the victim of asymmetrical LOS.
Unfortunatly my suggestion has the disadvantage of being probably extremely hard to implement so that it works correctly. I guess my point is that I think that line of sight should not be symmetrical, and since my suggestion would be very hard to implement, I prefer that LOS stay as it is currently.
EDIT: sorry that I kindof contradicted myself by agreeing to Powerdiver's suggestion in the OP, but I've thought about it more since then. I agree that walls should not be considered to take up the whole square (that would go well with my ideal suggestion), but not if it makes line of sight symmetrical.
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