Code:
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Digital fov is symmetric and has the following nice property:
if A can see B, then A can see everything between A and B.
This new system has the following slighty weaker property:
if A can target B (with the old method), then A can see everything between A and B.
In the traditional system this is not true:
Code:
###X.B A.....
Roguebasin contains articles on different fov systems, and a comparison of them: http://roguebasin.roguelikedevelopme...ield_of_Vision.
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