Question about experience drain

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  • miner
    Rookie
    • Apr 2009
    • 15

    Question about experience drain

    When a monster drains my experience, if I choose not to use a Potion of Restore Life or other method for reinstating my highest experience points but choose to do so by killing monsters, do I simply gain experience points from the monsters I kill up to my previous experience point max and then I will gain experience from there (ie using the monsters to "refill" with no effect on my max) or does my max experience points gain as well? I'm trying to figure out what happens and can't place it exactly.
  • RogerN
    Swordsman
    • Jul 2008
    • 308

    #2
    I think your max experience increases, but only by half. Therefore as long as you're still below your max experience, 50% of the experience gain is wasted.

    Comment

    • Nolendil
      Adept
      • May 2007
      • 171

      #3
      I'm not sure about the 50% ratio but I also believe it works this way.
      A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
      A Mx H- D c-- f- PV+ s- d P++ M+
      C- S-- I So B++ ac GHB- SQ+ RQ++ V+

      Comment

      • Zikke
        Veteran
        • Jun 2008
        • 1069

        #4
        Isn't that ratio the basis of the "grape jelly exploit"? Was that ever fixed, or does it not apply any more.
        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
        A/FA W H- D c-- !f PV+++ s? d P++ M+
        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

        Comment

        • Nolendil
          Adept
          • May 2007
          • 171

          #5
          According to this thread, the "grape jelly trick" was fixed a long time ago.
          A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
          A Mx H- D c-- f- PV+ s- d P++ M+
          C- S-- I So B++ ac GHB- SQ+ RQ++ V+

          Comment

          • Zikke
            Veteran
            • Jun 2008
            • 1069

            #6
            Ah okay, that seems like a much different trick than this thread. Thanks for the link
            A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
            A/FA W H- D c-- !f PV+++ s? d P++ M+
            C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

            Comment

            • Atarlost
              Swordsman
              • Apr 2007
              • 441

              #7
              First stop on Google indicates it was fixed before Angband branched from Moria.
              One Ring to rule them all. One Ring to bind them.
              One Ring to bring them all and in the darkness interrupt the movie.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                Originally posted by RogerN
                I think your max experience increases, but only by half. Therefore as long as you're still below your max experience, 50% of the experience gain is wasted.
                It used to be that you gain 10% towards max exp and thus 90% is wasted. I am not aware of any recent change.

                Comment

                • Nolendil
                  Adept
                  • May 2007
                  • 171

                  #9
                  At least, if the XP gain is split between current and max XP, it can't be 50/50 because you could never reach your max XP again this way : the difference between max XP and current XP would be constant.
                  Assuming you don't have/use a !RestoreLife, I believe the quicker you get back to your max XP, the less XP is lost in the end.
                  So 90% gained in current XP would be very favorable.

                  If full XP is added to current XP and only a portion to max XP, it's different.
                  Last edited by Nolendil; June 16, 2009, 01:52.
                  A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
                  A Mx H- D c-- f- PV+ s- d P++ M+
                  C- S-- I So B++ ac GHB- SQ+ RQ++ V+

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    #10
                    Originally posted by Nolendil
                    If full XP is added to current XP and only a portion to max XP, it's different.
                    That's how it is. IMO full XP should be added to both, but I haven't been able to convince anyone else.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #11
                      Originally posted by Nolendil
                      If full XP is added to current XP and only a portion to max XP, it's different.
                      That is exactly what happens.

                      Comment

                      • Marble Dice
                        Swordsman
                        • Jun 2008
                        • 412

                        #12
                        Originally posted by PowerDiver
                        That's how it is. IMO full XP should be added to both, but I haven't been able to convince anyone else.
                        Interesting, so you wouldn't permanently lose anything, just temporary access to some of your levels. However, you wouldn't re-gain those levels until you quaffed a potion. That would work pretty well if xp gain was based on max level and not current level.

                        Sounds good to me, but I'm not surprised you haven't convinced anyone. That would be considerably easier to live with than the current situation. Right now exp drain is bad for two reasons - it lowers your performance and it virtually stops your growth.

                        Comment

                        • Zikke
                          Veteran
                          • Jun 2008
                          • 1069

                          #13
                          It would be more effective if XP drain was Level Drain instead, and it reduced your effective level by 1 each time, like stat drains. Then you could still get XP but you wouldn't gain the bonuses/spells of the higher level until you restored your levels.
                          A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                          A/FA W H- D c-- !f PV+++ s? d P++ M+
                          C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                          Comment

                          • buzzkill
                            Prophet
                            • May 2008
                            • 2939

                            #14
                            I hate life drainers, they are thoroughly annoying, especially the ghostly ones that can move through walls... and I wouldn't change a thing.

                            But that potion is the worst. I quaff that damn thing every time.

                            And don't get me started on time breathers.
                            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                            My banding life on Buzzkill's ladder.

                            Comment

                            • PowerDiver
                              Prophet
                              • Mar 2008
                              • 2820

                              #15
                              Originally posted by Marble Dice
                              Interesting, so you wouldn't permanently lose anything, just temporary access to some of your levels.
                              Analogous to stat drains. The current system is that the attack really affects future experience rather than past experience. Doesn't make a lick of sense to me.

                              OTOH, I don't understand why people obsess over exp loss. I bet most people could recoup all lost exp in the midgame by making one more trip to DL 99 in the endgame. My objections aren't because I worry about exp loss. Fighting is about collecting loot. If you survive, the exp takes care of itself.

                              BTW - I don't agree this change would make the game easier, since presumably the exp amounts would be adjusted, and it would be part of a system where stat gain potions acted the same, i.e. +1 current and max but not full restores.

                              Comment

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