I hadn't played in a while, but Eddie's Ironman Priest inspired me to give Ironman a shot, with Eddie's ID mods.
Note that ammo is insanely rare in V Ironman 3.1.1, so I find myself keeping the full range of shooters, and preposterously short stacks of ammo.
EDIT:
So are healing potions. In previous versions, blowing through orc pits would often yield a couple !CSW or !CCW and the occasional !Heal. No longer.
Possible drops include:
Higher priest books:
Exorcism & Dispelling (Probably won't have healing spell before it gets incinerated.)
Holy Infusions (limited usefulness, but has recharging spell.)
Xbow (x5) (+11,+13) (can't find ammo)
Longbow (x3) (+9,+13) (+1 shot) (can't keep up with ammo use)
!rDexterity
Rod of Curing
Rods of Detect Treasure (Detection spell is at 15 mana and 37% fail)
Whip (Holy Avenger) (1d3) (+13,+11)
10 Arrows of Slay Demon (1d4) (+1,+2)
3 different pairs of gloves. (Agility (+3), Power (+3,+3) (+3), Cammithrim)
Possible pickups include:
2 mushrooms of restore CON+STR (have permanent Sustain Strength and available sustain CON, but am at time vortex depth.)
? Scroll of Recharging (have the weak priest spell.)
Can't drop:
19 Rounded Pebbles (1d2) (+6,+6)
EDIT: I just took a look at the code; I'd forgotten that Teleport Level doesn't do anything. Lucky I hadn't used it yet--only had used Deep Descent. But I still could use another slot.
Note that ammo is insanely rare in V Ironman 3.1.1, so I find myself keeping the full range of shooters, and preposterously short stacks of ammo.
EDIT:
So are healing potions. In previous versions, blowing through orc pits would often yield a couple !CSW or !CCW and the occasional !Heal. No longer.
Possible drops include:
Higher priest books:
Exorcism & Dispelling (Probably won't have healing spell before it gets incinerated.)
Holy Infusions (limited usefulness, but has recharging spell.)
Xbow (x5) (+11,+13) (can't find ammo)
Longbow (x3) (+9,+13) (+1 shot) (can't keep up with ammo use)
!rDexterity
Rod of Curing
Rods of Detect Treasure (Detection spell is at 15 mana and 37% fail)
Whip (Holy Avenger) (1d3) (+13,+11)
10 Arrows of Slay Demon (1d4) (+1,+2)
3 different pairs of gloves. (Agility (+3), Power (+3,+3) (+3), Cammithrim)
Possible pickups include:
2 mushrooms of restore CON+STR (have permanent Sustain Strength and available sustain CON, but am at time vortex depth.)
? Scroll of Recharging (have the weak priest spell.)
Can't drop:
19 Rounded Pebbles (1d2) (+6,+6)
EDIT: I just took a look at the code; I'd forgotten that Teleport Level doesn't do anything. Lucky I hadn't used it yet--only had used Deep Descent. But I still could use another slot.
Code:
[Angband 3.1.1 (eddie) dev Character Dump] Name Anya Self RB CB EB Best Sex Female Age 103 STR: 18/10 +1 +3 +5 18/100 Race High-Elf Height 85 INT: 10 +3 -3 +1 11 Class Paladin Weight 206 WIS: 17 -1 +1 +0 17 Title Knight Social Well-liked DEX: 15 +3 +0 +3 18/30 HP 237/237 Maximize Y CON: 16 +1 +2 +0 18/10 SP 40/40 CHR: 11 +5 +2 +0 18 Level 28 Armor [19,+70] Saving Throw 77% Cur Exp 99253 Fight (+8,+16) Stealth Superb Max Exp 99253 Melee (+20,+35) Fighting Heroic Adv Exp 117500 Shoot (+15,+19) Shooting Superb MaxDepth 2250' (L45) Blows 3/turn Disarming 43% Turns 449659 Shots 1/turn Magic Device Superb Gold 14516 Infra 40 ft Perception 1 in 34 Burden 131.6 lbs Speed Normal Searching 15% You are the only child of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:......+.+.... Sound:...........?. Fire:......+.+.... Shard:............. Cold:......+.+.... Nexus:...........?. Pois:............. Nethr:...........?. Fear:............. Chaos:...........?. Lite:........+..?+ Disen:...........?. Dark:+.....+.+..?. S.Dig:+............ Blind:............. Feath:...........+. PLite:+............ Aggrv:............. Regen:............. Stea.:......+...... Telep:............. Sear.:............. Invis:+...........+ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Mace of Gondolin (2d4) (+12,+19) Slays demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Slows your metabolism. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/round: 52.1 vs. demons, 52.1 vs. orcs, 52.1 vs. trolls, 52.1 vs. dragons, and 41.5 vs. others. Radius 1 light. b) a Sling of Power (x2) (+7,+19) c) a Bronze Ring of Damage (+0,+10) d) a Jade Ring of Strength (+5) +5 strength. Sustains strength. e) (nothing) f) The Phial of Galadriel {!!} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 11 to 20 turns to recharge. Radius 3 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak [3,+5] i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Intelligence [5,+10] (+1) +1 intelligence. Sustains intelligence. k) a Set of Leather Gloves of Agility [1,+4] (+3) +3 dexterity. l) a Pair of Leather Boots [2,+9] {Stability, excellent} You do not know the full extent of this item's powers. Feather Falling. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@m1} b) 3 Holy Books of Prayers [Words of Wisdom] {@m2} c) a Holy Book of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Godly Insights] {dl 15; @m6} Cannot be harmed by acid, electricity, fire, cold. e) a Holy Book of Prayers [Holy Infusions] Cannot be harmed by acid, electricity, fire, cold. f) a Metallic Red Potion of Restore Dexterity g) an Icky Green Potion of Speed {!*} h) a Scroll titled "excio emovia" of Teleport Level {!*} i) a Scroll titled "apue exse" of Deep Descent {!*} j) 2 Bronze Rods of Treasure Location {!!} k) a Nickel Rod of Curing {!!} Cannot be harmed by electricity. l) a Tungsten Rod of Teleport Other {!!} m) 3 Chromium Rods of Light {!!@z5} n) 2 Molybdenum Wands of Teleport Other (10 charges) o) a Willow Staff of Teleportation (9 charges) {!*} p) The Set of Leather Gloves 'Cammithrim' [1,+10] {Cammithrim} Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. Takes 2 turns to recharge. Radius 1 light. q) a Set of Leather Gloves of Power (+3,+3) [1,+3] (+3) +3 strength. r) a Whip (Holy Avenger) (1d3) (+13,+11) [+2] (+1) {splendid} You do not know the full extent of this item's powers. +1 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Blessed by the gods. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/round: 31.6 vs. evil creatures, 33.7 vs. undead, 33.7 vs. demons, and 29.6 vs. others. s) a Long Bow of Extra Shots (x3) (+9,+13) (+1) +1 shooting speed. t) a Heavy Crossbow of Extra Might (x4) (+11,+13) (+1) +1 shooting power. u) 10 Arrows of Slay Demon (1d4) (+2,+1) Slays demons. v) 22 Rounded Pebbles of Acid (1d2) (+9,+8) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 100 feet away. Average damage/round: 174.4 vs. creatures not resistant to acid, and 58.1 vs. others. 25% chance of breaking upon contact. w) 19 Rounded Pebbles (1d2) (+6,+6) Combat info: Hits targets up to 100 feet away. Average damage/round: 54. 25% chance of breaking upon contact.
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