Currently, with preserve on, the only way to permanently destroy an artifact is to identify it and drop it. With learn-by-use, items are not considered identified until you learn all of their properties. That can take a while.
Should artifacts no longer regenerate based upon something else? On pseudo? On failed destroy command? On failed destruction from Orb of Draining?
Should the player be able to play games where you identify what you want to not reappear, but drop without id if you don't want it now but might want it later? This is a real issue in ironman.
I've added an option, after you fail to destroy an artifact, to mark it ignored for the rest of the game [equivalent to squelch] and for that to stop preserve from regenerating the artifact. This is a partial solution, but it's probably not a good solution.
Should artifacts no longer regenerate based upon something else? On pseudo? On failed destroy command? On failed destruction from Orb of Draining?
Should the player be able to play games where you identify what you want to not reappear, but drop without id if you don't want it now but might want it later? This is a real issue in ironman.
I've added an option, after you fail to destroy an artifact, to mark it ignored for the rest of the game [equivalent to squelch] and for that to stop preserve from regenerating the artifact. This is a partial solution, but it's probably not a good solution.
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