I'm talking about the [ command (or the equivalent subwindow). At the moment, it tells you:
- the number of each visible monster type
- uniques (shown in purple)
- OoD monsters (shown in red)
As of r1415 it lists them in descending order of depth. Earlier versions list in reverse order of monster number (which used to approximate to the same thing, but not since 2.9.6 or so). The rephial bug tracker (http://trac.rephial.org/ticket/848) has a few other suggestions:
- how far away they are
- whether they are awake
- whether they are in LOS
All these are useful info, but it gets harder to display it concisely. I'm thinking of something like:
That costs two more lines than the current display but IMO is the best way to pack the most info into the available space. It does not note the distance to each monster - I can't think of any way of doing that, other than listing individual monsters one per line.
Let me know what you think, and whether there are better ways of doing this and/or more important things to include.
- the number of each visible monster type
- uniques (shown in purple)
- OoD monsters (shown in red)
As of r1415 it lists them in descending order of depth. Earlier versions list in reverse order of monster number (which used to approximate to the same thing, but not since 2.9.6 or so). The rephial bug tracker (http://trac.rephial.org/ticket/848) has a few other suggestions:
- how far away they are
- whether they are awake
- whether they are in LOS
All these are useful info, but it gets harder to display it concisely. I'm thinking of something like:
Code:
You see 9 monsters in LOS: W Barrow wight (x2, 1 awake) E Water spirit (awake) o Snaga (x6, 4 awake) You see 8 other monsters: W Barrow wight (x5, asleep) o Snaga (x2, 1 awake) m Yellow mold (asleep)
Let me know what you think, and whether there are better ways of doing this and/or more important things to include.
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