feature request: appropriate drops for select monsters

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  • Donald Jonker
    Knight
    • Jun 2008
    • 593

    feature request: appropriate drops for select monsters

    Mushrooms should drop mushrooms, scroll mimics scrolls, potion mimics potions, &c.
    Bands, / Those funny little plans / That never work quite right.
    -Mercury Rev
  • Zikke
    Veteran
    • Jun 2008
    • 1069

    #2
    Rangers should drop missiles
    A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
    A/FA W H- D c-- !f PV+++ s? d P++ M+
    C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

    Comment

    • Marble Dice
      Swordsman
      • Jun 2008
      • 412

      #3
      Originally posted by Zikke
      Rangers should drop missiles
      They do when they find something really valuable to sell.

      Comment

      • Zikke
        Veteran
        • Jun 2008
        • 1069

        #4
        Originally posted by Marble Dice
        They do when they find something really valuable to sell.
        So true haha
        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
        A/FA W H- D c-- !f PV+++ s? d P++ M+
        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

        Comment

        • Fenrir
          Apprentice
          • Dec 2008
          • 51

          #5
          Gothmog should probably drop the whip of Gothmog...

          And Smeagol should drop a certain plain gold ring
          He hit me for HOW MUCH?????

          Comment

          • ElectricPaladin
            Scout
            • Jan 2008
            • 33

            #6
            If there was some way to arrange for creatures to use the weapons they've got, that would be cool, but probably beyond the scope of Angband. It always makes me laugh when I take Calris, or something, of some mook that couldn't scratch me and took two hits to kill.
            A/Z/Steamband W H- D c-- f PV+ s- TT? d P++ M+

            A C "Perra" HPa L:25 DL:'800 A R !Sp w:*Holy Avenger* Mace

            Comment

            • Atarlost
              Swordsman
              • Apr 2007
              • 441

              #7
              Well, Calris has -20 to hit, doesn't it? Maybe that's why the mook couldn't scratch you. He probably had that on top of a heavy weapon penalty.
              One Ring to rule them all. One Ring to bind them.
              One Ring to bring them all and in the darkness interrupt the movie.

              Comment

              • Schroeder
                Rookie
                • Feb 2009
                • 19

                #8
                Having uniques automatically drop their art items would be too overpowered.
                My friend had a nice idea though, which would make it more likely for uniques to drop their item: If a unique has an artifact associated with it, then have it drop at least one of that base item type.

                Example: You kill Wormtoung. You see soft leather boots.

                Clearly, with monsters like sauron or smeagol, their is no base item type for the plain gold ring, so you'd have to work around that. But It'd be nice and funny if Sauron always dropped some gold colored ring, just to get your hopes up.

                Comment

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