feature request - disturb on reverse LOS

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  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    feature request - disturb on reverse LOS

    When you set the disturb option for "visible monsters" moving, it doesn't save you from obvious doom. E.g. check out http://angband.oook.cz/ladder-show.php?id=8904.

    I'd like at least for disturb when a monster moves into reverse targeting position.

    I also think I would like, perhaps as yet another option, to be disturbed when something moves from outside ESP range into ESP range. That's important when monsters with KILL_WALL or PASS_WALL come at you from afar, you rest, and watch in horror as the foe charges up to kill you. The only difficulty is something at the edge of detection range moving back and forth in and out of ESP range.
  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    #2
    No, he won't add it as an option.

    (..sorry, had to say it.)

    ..but I might
    Last edited by will_asher; May 19, 2009, 04:04.
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

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    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      I've had this wish for a long time. The PASS_WALL stuff is already there (though it may still screw up for monsters stuck in a vault behind permanent walls.)

      And it's not just reverse LOS. It's reverse LOS for any monster detected by ESP, not vision alone.)

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