I received my initial training in roguelikes from my dad, who never taught me a lot of the basics. As a result, although I've been playing for a while, there are a few basics I don't know. One of those basics is the relationship between weapon weight, number of attacks, and overall effectiveness.
I now know that the prevailing wisdom is that it's better to go for number of attacks than high damage rating, apparently because you deal more damage and have more chances to hit. The newest version of Angband's expanded examIne function makes that clear, which is awesome.
My question is this: other than high damage dice (which is, ironically, of dubious value to the high strength characters who can wield such weapons and would rather be wielding something light and quick) is there any balancing benefit to large and heavy weapons? Or should I only be wielding heavy weapons when they have some other special power I find useful, like (Defender) or (of Region)?
Thanks.
I now know that the prevailing wisdom is that it's better to go for number of attacks than high damage rating, apparently because you deal more damage and have more chances to hit. The newest version of Angband's expanded examIne function makes that clear, which is awesome.
My question is this: other than high damage dice (which is, ironically, of dubious value to the high strength characters who can wield such weapons and would rather be wielding something light and quick) is there any balancing benefit to large and heavy weapons? Or should I only be wielding heavy weapons when they have some other special power I find useful, like (Defender) or (of Region)?
Thanks.
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