Hm, it depends on depth.
First nasty ones are basic element hounds because they can destroy (expensive and useful) parts of your inventory or damage your armor.
Well, I just tend to ignore the armor damage and struggle my way to deeper levels since soon enough acid resistant armor will show up.
Then there are some early uniques and monsters that can disenchant which really can be painful if a powerful weapon gets disenchanted.
All the undead that drain stats are similiar naughty.
Later on when you are powerful and may have resistance to disenchantement and even immunities to some elements you have to fight monsters that drain charges from your precious speed and healing staves.
And the game has monsters to attack you with powers beyond any resistance (most hated are plasma and gravity) or where resistance is very hard to get like nether (which can cause immidiate death).
Even with hold life and sustain stats you fall victim to time breathers.
What a cruel game!
First nasty ones are basic element hounds because they can destroy (expensive and useful) parts of your inventory or damage your armor.
Well, I just tend to ignore the armor damage and struggle my way to deeper levels since soon enough acid resistant armor will show up.
Then there are some early uniques and monsters that can disenchant which really can be painful if a powerful weapon gets disenchanted.
All the undead that drain stats are similiar naughty.
Later on when you are powerful and may have resistance to disenchantement and even immunities to some elements you have to fight monsters that drain charges from your precious speed and healing staves.
And the game has monsters to attack you with powers beyond any resistance (most hated are plasma and gravity) or where resistance is very hard to get like nether (which can cause immidiate death).
Even with hold life and sustain stats you fall victim to time breathers.
What a cruel game!
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