Does object recall work?

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  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    Does object recall work?

    As far as I can tell, the object recall subwindow doesn't do anything.

    In the past, I remember that it would display stuff. At this point, I can't get it to ever do anything (inspecting items, casting spells, browsing spell books, target items on the ground, etc). I also can't find any code in HEAD that actually draws it (although this is probably just my own ignorance).

    Can someone enlighten me? I saw a bug in Trac which wanted to make this subwindow more useful and figured I'd work on it. Once I realized I had no idea if it did anything, I decided to check here first.

    EDIT: I just realized I should have chosen a better subject. Sigh.
    linux->xterm->screen->pmacs
  • takkaria
    Veteran
    • Apr 2007
    • 1951

    #2
    Originally posted by d_m
    As far as I can tell, the object recall subwindow doesn't do anything.

    In the past, I remember that it would display stuff. At this point, I can't get it to ever do anything (inspecting items, casting spells, browsing spell books, target items on the ground, etc). I also can't find any code in HEAD that actually draws it (although this is probably just my own ignorance).

    Can someone enlighten me? I saw a bug in Trac which wanted to make this subwindow more useful and figured I'd work on it. Once I realized I had no idea if it did anything, I decided to check here first.

    EDIT: I just realized I should have chosen a better subject. Sigh.
    I'm not sure it ever did much more than it does now, really, but yeah, it's known to be "a bit" broken.
    takkaria whispers something about options. -more-

    Comment

    • Atarlost
      Swordsman
      • Apr 2007
      • 441

      #3
      At one point it displayed the contents of the last spellbook you cast from or browsed.
      One Ring to rule them all. One Ring to bind them.
      One Ring to bring them all and in the darkness interrupt the movie.

      Comment

      • d_m
        Angband Devteam member
        • Aug 2008
        • 1517

        #4
        So what would a good behavior be? I propose this:

        When one (I)nspects an item in the inventory or on the floor, that description is drawn to the subwindow.

        When one (b)rowses a book, or casts a spell, the spell list of that book is drawn to the subwindow.

        Optionally:

        When one picks up an item, the description is drawn to the subwindow.

        Also, I think that item descriptions should include their weight (at least for the purposes of the subwindow, if not in general).

        Does this seem useful? Would it be better to get rid of this subwindow entirely?
        linux->xterm->screen->pmacs

        Comment

        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #5
          Originally posted by d_m
          Does this seem useful? Would it be better to get rid of this subwindow entirely?
          I don't dislike any of your suggestions - but who uses this window? There are seven subwindows available, max, and I want all of:

          inventory
          equipment
          char info (stats, skills etc.)
          char extra (resists etc.)
          overhead view of whole level
          recent messages
          monster recall
          visible monster list

          ... so I'm already one short. What do you go without if you use a window for object recall??
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          • PaulBlay
            Knight
            • Jan 2009
            • 657

            #6
            Personally I only use three.

            inventory
            recent messages
            monster recall

            My monitor isn't big enough for more than that. Object recall certainly wouldn't replace one of those.
            Currently turning (Angband) Japanese.

            Comment

            • Atarlost
              Swordsman
              • Apr 2007
              • 441

              #7
              The inventory/equip windows swap mode with a keystroke. I never use the map window. Monster recall is available in targeting or look and it isn't allways going to display the monster you're interested in so you'll have to use look anyways.
              One Ring to rule them all. One Ring to bind them.
              One Ring to bring them all and in the darkness interrupt the movie.

              Comment

              • d_m
                Angband Devteam member
                • Aug 2008
                • 1517

                #8
                The subwindows I currently use most are:

                Messages
                Monster List
                Item List

                That said, I only gave this subwindow thought because I saw a Trac ticket about improving it. If the consensus is that no one uses it or that it isn't useful, then I guess we should remove it.

                If object recall isn't useful, it raises the next question: is there a more useful kind of subwindow that could be added in place of it?
                linux->xterm->screen->pmacs

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #9
                  Originally posted by Atarlost
                  The inventory/equip windows swap mode with a keystroke.
                  Which keystroke? I will try this out, but I often find myself wanting to see both at once.
                  I never use the map window.
                  Wow, it's one of the most important for me. Lets me keep abreast of the level as a whole, remember where I teleported away from something dangerous etc. I couldn't play without it.
                  Monster recall is available in targeting or look and it isn't allways going to display the monster you're interested in so you'll have to use look anyways.
                  I share monster recall with the visible monster list, and I find that works well.
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • PaulBlay
                    Knight
                    • Jan 2009
                    • 657

                    #10
                    Originally posted by d_m
                    If object recall isn't useful, it raises the next question: is there a more useful kind of subwindow that could be added in place of it?
                    I need a subwindow to tell me when I'm too tired to play and I'm going to get my stupid-ass self killed.
                    Currently turning (Angband) Japanese.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #11
                      @paul--
                      I added an undo command to the OSX port for a while, though perhaps it didn't do what you might hope.

                      Comment

                      • Skelwing
                        Rookie
                        • Jun 2008
                        • 14

                        #12
                        Originally posted by Magnate
                        Which keystroke? I will try this out, but I often find myself wanting to see both at once.
                        It used to be Tab, but that doesn't seem to work in 3.1. Tab does switch it in most variants.

                        As for replacing the object recall window, I could make use of a list of what resistances and abilities my character currently has, so that I know which mid-level dragons I can kill and which can one-shot me at a glance .

                        Comment

                        • Rizwan
                          Swordsman
                          • Jun 2007
                          • 292

                          #13
                          Originally posted by Skelwing
                          It used to be Tab, but that doesn't seem to work in 3.1. Tab does switch it in most variants.

                          As for replacing the object recall window, I could make use of a list of what resistances and abilities my character currently has, so that I know which mid-level dragons I can kill and which can one-shot me at a glance .
                          IIRC it was something like ctrl e

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #14
                            Originally posted by Skelwing
                            As for replacing the object recall window, I could make use of a list of what resistances and abilities my character currently has, so that I know which mid-level dragons I can kill and which can one-shot me at a glance .
                            The character screen - extra (or whatever it's called) should do that for you.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

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