For anyone interested in object pricing issues

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  • PowerDiver
    replied
    Originally posted by Rizwan
    This is interesting really because it was sold for 28,200 and priced for 424,000
    There was strange behavior for a while where the maximum shopkeepers would pay was reduced by the charisma penalty.

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  • Rizwan
    replied
    Originally posted by Magnate
    Odd. I can't explain that. Which version was it?
    I think it was 3.0.6 IIRC

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  • Magnate
    replied
    Originally posted by Rizwan
    This is interesting really because it was sold for 28,200 and priced for 424,000
    Odd. I can't explain that. Which version was it?

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  • Rizwan
    replied
    Originally posted by Magnate
    You would have sold it for exactly 30k, which is the upper limit of store budgets. Under the old system it was worth much more, which is why the price to buy it back was so much higher.

    Be warned - the new pricing system dramatically reduces the price of speed items - much more so than any other items. In my view this is how it should be, because speed items were terribly and pointlessly overpriced in the old system - but YMMV. IMO speed items are now competitively priced with other items of similar value (e.g. boots of speed (+1) are now really quite cheap). Let me know what you think when you've played a few games with the new system.
    This is interesting really because it was sold for 28,200 and priced for 424,000
    Attached Files

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  • Magnate
    replied
    Originally posted by Rizwan
    [FONT=Comic Sans MS]The gist is that I sold a ring of speed +10 for about 30,000 and the store valued it at about 430,000
    You would have sold it for exactly 30k, which is the upper limit of store budgets. Under the old system it was worth much more, which is why the price to buy it back was so much higher.

    Be warned - the new pricing system dramatically reduces the price of speed items - much more so than any other items. In my view this is how it should be, because speed items were terribly and pointlessly overpriced in the old system - but YMMV. IMO speed items are now competitively priced with other items of similar value (e.g. boots of speed (+1) are now really quite cheap). Let me know what you think when you've played a few games with the new system.

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  • Rizwan
    replied
    Originally posted by Rizwan
    I was going through some old stuff (3.0.6 or so) and I found this. I wonder how the new pricing method would handle this???
    Sorry Had a power failure just as I was about to attach a picture. Am at work right now so I will add the picture later today. Sorry all about that.


    The gist is that I sold a ring of speed +10 for about 30,000 and the store valued it at about 430,000

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  • PaulBlay
    replied
    Originally posted by Rizwan
    I was going through some old stuff (3.0.6 or so) and I found this. I wonder how the new pricing method would handle this???
    "this" ?

    ... is something I am apparently not allowed to post unless I put in some meaningless waffle as well.

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  • Rizwan
    replied
    I was going through some old stuff (3.0.6 or so) and I found this. I wonder how the new pricing method would handle this???
    Last edited by Rizwan; May 19, 2009, 16:58.

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  • takkaria
    replied
    Originally posted by Mondkalb
    I played with randarts a long time ago, I think it was 3.06.
    Nearly every second artifact had aggravation on it or it was ridiculously weak. Is the code any better with the new versions?
    Yes, it is.

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  • Mondkalb
    replied
    I played with randarts a long time ago, I think it was 3.06.
    Nearly every second artifact had aggravation on it or it was ridiculously weak. Is the code any better with the new versions?

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  • Magnate
    replied
    Originally posted by Zikke
    I one plays a full game with randarts, would one find items with the uber traits of some of the favorite standarts? Like the Rings of Power, Cubragol, etc.? Or do they not generate to that level of awesomeness.
    They most certainly do. I just died and had a look at what I could have won (the artifact spoiler) - here's Bladeturner made into an uber-weapon:

    The Great Axe 'Vargor' (9d4) (+30,+26) [+7]
    -------------------------------------------
    +3 strength, intelligence, wisdom, dexterity, constitution, charisma,
    tunneling, speed.
    +15% to searching.
    Slays animals, evil creatures, orcs, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with flames.
    Provides resistance to acid, lightning, fire, cold, dark, shards,
    disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength.
    Blessed by the gods.
    Speeds regeneration.
    Grants the ability to see invisible things.
    Radius 1 light.

    When activated, it bestows upon you berserk rage, bless, and resistance.
    Takes 400 turns to recharge.

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  • Magnate
    replied
    Originally posted by Donald Jonker
    r1392:

    Sold an unIDed sling (-2,-1) {magical} for 4 gold.

    Shopkeeper: I think I'll retire!

    Now it's for sale at 118 gold.

    Shouldn't it have sold for {average} price, if unidentified? Seems to have reverted to preadjusted rates.
    This is a bug in the current ID-by-use development - unID'd items currently sell for their real values. It'll get fixed before 3.1.1

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  • Zikke
    replied
    I one plays a full game with randarts, would one find items with the uber traits of some of the favorite standarts? Like the Rings of Power, Cubragol, etc.? Or do they not generate to that level of awesomeness.

    Leave a comment:


  • Donald Jonker
    replied
    r1392:

    Sold an unIDed sling (-2,-1) {magical} for 4 gold.

    Shopkeeper: I think I'll retire!

    Now it's for sale at 118 gold.

    Shouldn't it have sold for {average} price, if unidentified? Seems to have reverted to preadjusted rates.

    Leave a comment:


  • Magnate
    replied
    Originally posted by PowerDiver
    I ran across an old file while I was cleaning up that I saved on 2/4/08 called "worst feanor". Please tell me nothing like this will ever happen again with the new stuff.

    q) The Robe of Feanor [2,+9] (+4)
    It increases your intelligence by 4. It provides resistance to fire
    and cold. It sustains your intelligence. It activates for haste
    self (20+d20 turns) every 200 turns. It cannot be harmed by the
    elements.
    The name is completely independent of the original artifact (it's rare that the name generator comes up with any of the standard artifact names, but it does happen) - this is not based on the boots in artifact.txt

    Oh wait a minute - yes it is - the activation is the same. This is when you stopped it randomising the names, right? I remember. Yes - that is a pretty crappy version of Feanor. That was before I doubled the value of speed - it was indeed undervalued before. Here's a selection of randarts based on Feanor from my recent games:

    The Mace of Disruption of Glirilir (5d8) (+11,+26)
    --------------------------------------------------
    +3 charisma, speed.
    Slays undead.
    Branded with acid, lightning, frost.
    Provides resistance to fire, confusion.
    Cannot be harmed by acid, electricity, fire, cold. (take this as read for all of them)
    Prevents paralysis.
    Stops experience drain.

    When activated, it hastens you for d20+20 turns.
    Takes 200 turns to recharge. (and this)


    The Short Bow 'Throst' (x2) (+18,+23)
    -------------------------------------
    +3 wisdom, constitution, shooting power.
    Provides resistance to acid, fire, confusion, sound, shards.
    Prevents paralysis.
    Grants telepathy.
    Aggravates creatures nearby.


    The Green Dragon Scale Mail 'Ohath' (+3,+6) [30,+24]
    ----------------------------------------------------
    Provides resistance to acid, lightning, fire, cold, poison, light, dark,
    blindness, chaos.


    The Two-Handed Great Flail of Drinaxe (3d6) (+12,+10)
    -----------------------------------------------------
    +8 dexterity, speed.
    Slays dragons.
    Branded with acid, venom.
    Provides resistance to acid, fire.
    Sustains charisma.


    The Lead-Filled Mace of Andeb (4d3) (+7,+16)
    --------------------------------------------
    +4 strength, wisdom, constitution, charisma, speed.
    Branded with frost.
    Provides resistance to dark, nexus.
    Blessed by the gods.
    Prevents paralysis.
    Grants the ability to see invisible things.


    The Broad Sword of Mireth (2d5) (+16,+21)
    -----------------------------------------
    +5 intelligence, constitution, speed.
    Slays animals, evil creatures, trolls, giants.
    *Slays* dragons, demons.
    Branded with lightning, flames.
    Provides resistance to light, blindness, nexus.
    Blessed by the gods.
    Feather Falling.
    Speeds regeneration.
    Grants the ability to see invisible things.


    ... not so bad, eh?

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