Do we need points based stat generation at all?

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  • Zikke
    replied
    In the tradition of D&D, having multiple sanctioned ways to generate a character is part of the fun.

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  • buzzkill
    replied
    I prefer the single roll method. Give me a pathetic character (almost) every time.

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  • Donald Jonker
    replied
    Stat distribution adds to the customizability and therefore replayability of each race/class combo. Don't think you'd want to give that up. Making it more accessible to the new user could be accomplished by including optimized savefiles in bundled zipfile, or including recommendations in the online help.

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  • TJS
    started a topic Do we need points based stat generation at all?

    Do we need points based stat generation at all?

    Playing the new version of Angband I much prefer the new method of assigning points to the statistics than the old semi-random method where you just kept rolling until you got what you wanted anyway, but it got me thinking, do we need the user to be able to choose any of these stats at all?

    It is quite bewildering to the new player which stats should be boosted. I've been playing for a few years now and I'm still unsure of which stats should be maximised and exactly what the real difference in game is between say a strength of 18/20 and one of 18/30 for a half-troll warrior.

    How's about having the starting stats determined entirely by class and race bonuses/penalties?

    Racial differences will become more prominent and it might actually be worth trying a half-elf once every so often to get an extra point of intelligence (or whatever).
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