I've started a game recently as a half-troll priest deciding that I'm not going back to town once I've left. It's actually a lot more enjoyable up to a point (round about lvl 30 onwards), but then things started to stagnate somewhat.
Things I've noticed:
1) Scrapping around for any equipment lying about is really great fun. It forces you to make use of all the things that you wouldn't normally bother with and makes you change tactics depending on what you find.
2) There aren't many restore points/mushrooms about. I got 'touched' by an invisible monster to reduce dexterity to 3 near the start of the game and had to play with this all the way through. When I got breathed on by a nexus hound to reduce strength from 18 to 8 I knew I was in real trouble.
3) Food and light sources are frequently dotted about for the first few levels, but after a while they seem to run out. If I hadn't found the phial early and wasn't playing a priest with satisfy hunger prayer I would have been in trouble.
4) Jewellery is really hard to work out what it is without a source of identify. You try them on and then you take them off without any noticable difference. Only half the time they are cursed so you can't. The only one I managed to work out what it was, was an amulet of inertia due to the speed penalty. I seem to remember someone doing a patch that had pseudo-id for jewellery (Eddie perhaps?) and thought it was a great idea. Any plans for incorporating it into V sometime?
5) There aren't many remove curse scrolls about (I didn't find any at all as far I was aware, although I could have missed them), so again if I hadn't been playing with the prayer of remove curse I would have been in real trouble, especially with all that cursed jewellery.
6) Missiles are few and far between. I found two piles of around 20 arrows in the whole time I was playing. I like not having unlimited arrows, but it seemed that I had a bit too few.
7) I found a grand total of one scroll of identify for the whole game (and no staves).
8) Wands, staffs, potions and scrolls are quite easy to identify by trying them, but weapons and equipment are much harder. I had special armour and excellent equipment in all other slots without any idea what any of them were. The only one I could work out was my weapon of Westernesse from the bonuses. Eventually it automatically identified the weapon (which I knew anyway), but never did for the other items even though I was wearing them for a long time. It would be nice to be able to work out what things are through playing rather than relying on identify all of the time.
9) There were very few scrolls of phase door, teleportation and teleport level so if I hadn't been playing a priest with access to the portal prayer I would have had very few methods of escape.
All in all it was enjoyable, but soon became a bit too difficult to survive. I suspect that reducing the number of drops has made this sort of attempt much more difficult than it was before. I know the game isn't really designed to not return to town, but it would be good to have it balance so it is just about possible to win the game without doing so.
Perhaps having it marked when you win the game how many times you returned to town would encourage people to return a bit less. Personally I'd quite like to see only one Word of Recall scroll being guaranteed in town and you have to find one to return back if you wanted to (with an increase in the number of them appearing in the dungeon), although I realise not many people would agree with this.
Things I've noticed:
1) Scrapping around for any equipment lying about is really great fun. It forces you to make use of all the things that you wouldn't normally bother with and makes you change tactics depending on what you find.
2) There aren't many restore points/mushrooms about. I got 'touched' by an invisible monster to reduce dexterity to 3 near the start of the game and had to play with this all the way through. When I got breathed on by a nexus hound to reduce strength from 18 to 8 I knew I was in real trouble.
3) Food and light sources are frequently dotted about for the first few levels, but after a while they seem to run out. If I hadn't found the phial early and wasn't playing a priest with satisfy hunger prayer I would have been in trouble.
4) Jewellery is really hard to work out what it is without a source of identify. You try them on and then you take them off without any noticable difference. Only half the time they are cursed so you can't. The only one I managed to work out what it was, was an amulet of inertia due to the speed penalty. I seem to remember someone doing a patch that had pseudo-id for jewellery (Eddie perhaps?) and thought it was a great idea. Any plans for incorporating it into V sometime?
5) There aren't many remove curse scrolls about (I didn't find any at all as far I was aware, although I could have missed them), so again if I hadn't been playing with the prayer of remove curse I would have been in real trouble, especially with all that cursed jewellery.
6) Missiles are few and far between. I found two piles of around 20 arrows in the whole time I was playing. I like not having unlimited arrows, but it seemed that I had a bit too few.
7) I found a grand total of one scroll of identify for the whole game (and no staves).
8) Wands, staffs, potions and scrolls are quite easy to identify by trying them, but weapons and equipment are much harder. I had special armour and excellent equipment in all other slots without any idea what any of them were. The only one I could work out was my weapon of Westernesse from the bonuses. Eventually it automatically identified the weapon (which I knew anyway), but never did for the other items even though I was wearing them for a long time. It would be nice to be able to work out what things are through playing rather than relying on identify all of the time.
9) There were very few scrolls of phase door, teleportation and teleport level so if I hadn't been playing a priest with access to the portal prayer I would have had very few methods of escape.
All in all it was enjoyable, but soon became a bit too difficult to survive. I suspect that reducing the number of drops has made this sort of attempt much more difficult than it was before. I know the game isn't really designed to not return to town, but it would be good to have it balance so it is just about possible to win the game without doing so.
Perhaps having it marked when you win the game how many times you returned to town would encourage people to return a bit less. Personally I'd quite like to see only one Word of Recall scroll being guaranteed in town and you have to find one to return back if you wanted to (with an increase in the number of them appearing in the dungeon), although I realise not many people would agree with this.
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