Why is inventory management gospel??

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #16
    Originally posted by PowerDiver
    The simplest improvement IMO would be to make the home unlimited, so that you don't have to guess which item you will be more likely to want to use later. Then you could pretty much live in the moment.
    Yeah, I'm starting to think that's the best option too.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Daniel Fishman
      Adept
      • Apr 2007
      • 131

      #17
      "gas" and "poison" are exactly the same - when "it breathes gas" it is actually breathing poison. Dark and nether are very different - darkness is the absence of light, nether is more "the power of unlife". Plasma is a combination of fire, electricity and a stunning effect.

      Meanwhile, time, plasma, mana, force, inertia, gravity and maybe a few I've missed are all unresistable, and so don't need to be worried about in terms of resistances.

      IMO, there's about the right number. If you take your idea of having just the basic 5, for example, then there are so many items that provide these that resistance management would be basically removed from the game. If you make them much less common, there are then too many instakill possibilities. If on the other hand you remove sound, shards, light and dark, you gain little as these aren't important anyway.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #18
        Originally posted by takkaria
        I have to admit to being a bit baffled by some of your comments...
        And I'm baffled by you expecting consistency when someone's ranting. Quit your whining and get back to 3.1.1. And have you nerfed those hounds yet? And would it kill you to have a site that worked occasionally?

        I'm sorry, I blacked out for a minute there. Has anything been happening?
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • TJS
          Swordsman
          • May 2008
          • 473

          #19
          Originally posted by Daniel Fishman
          "gas" and "poison" are exactly the same -
          IMO, there's about the right number. If you take your idea of having just the basic 5, for example, then there are so many items that provide these that resistance management would be basically removed from the game. If you make them much less common, there are then too many instakill possibilities. If on the other hand you remove sound, shards, light and dark, you gain little as these aren't important anyway.
          You could get extra resistance for each of the elements if there were fewer of them. So for example two resist colds would add up to reduce more damage. In fact you could have a value for each of these elements which would reduce damage when attacked by that element and increase the attack value when you cast a spell or use a magic device of that type.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #20
            Originally posted by Malak Darkhunter
            2.)Resistances, I've always thought there were too many to worry about, it becomes a headache. Fire, Frost, poison, Acid, lightning, I've always thought were enough and relevant, when you add sound, nether, light, dark, disenchantment, shards, confusion, you better start making a list of what you need to get resistances for. How many is that, 12? I may have missed a few. I usually do okay, but it is a little over the top, the light and dark resistances I never even seen a need for.
            You don't need all those resistances. And there are some high elements with no resistance (plasma, gravity, time, mana, etc)

            The resistances you "need" are:
            Fire, Cold, Electricity, Confusion

            The resistances you want are:
            Acid, Poison, Nexus (with unmaxed stats)

            After that are:
            Sound, Disenchantment, Chaos, Nether, Blindness (for full casters.)

            But you can survive quite a long time without any of them.

            Comment

            • John McCoy
              Rookie
              • Mar 2009
              • 3

              #21
              Speaking as someone who is playing Angband again for the first time in about five years, I had kind of noticed that there was less "clutter" without realizing that the compeltely useless junk is all gone. I for one do not miss the shards of pottery.

              In my opinion if the variety of attack types and/or number of resistances were cut back that would make the game less interesting. Managing your resistances is one of the things that makes for tough decisions around what equipment to use.

              Comment

              • Larvitz
                Adept
                • Dec 2008
                • 115

                #22
                Down with the shards of pottery. =]

                I for one enjoy all the new things Takkaria has done with the game. I think he's taking it in the right direction for sure. =]

                I enjoy 3.1.0 more than any of the other versions myself, and I even play it more than any of the variants. The only variant I currently play other than Vanilla would be Z+Band, and only for the extra classes that I like playing at times.

                Inventory management isn't really a problem for me... I just try to find a -Recall and I just go up occasionally to build my funding for the stat gain potions, which I admittedly purchase. =] I never find many in the dungeon, so I do indulge in the purchasing. ^_^
                I is the Larva. <3

                Comment

                • Malak Darkhunter
                  Knight
                  • May 2007
                  • 730

                  #23
                  You know inventory management is like a strategy in itself, what you need to have and what is a red herring with no real use at all. I have no problem with managing my inventory, I even like it and take pride in it, it is half of what makes me the player I am. I know what works, and I make sure I have it. Other things that I don't need get sold. With that money I buy what I need to survive the toughest battles in the dungeon. If you don't have what you need on vault and themed levels, with a couple different uniques, your going to find it very tough to survive and win through. It's not that you "Have to clear that vault" but it really raises the excitment if you do, and that's when I usually find my best equipment and artifacts. So who wouldn't want proper inventory managment? It's human, and that's how we are.

                  Comment

                  • Rizwan
                    Swordsman
                    • Jun 2007
                    • 292

                    #24
                    I at least want enough space in my home so that I can display all the shiny artifacts that I gathered while on my travels i the dungeon so that I can tell my grand-kids some really nifty stories about that one time or the other. So it would be nice if the home inventory space could be increased to at least be able to hold ALL the artifacts, I really hate leaving one on the floor or selling it in the stores.
                    [Edit] Or maybe have a meuseum where you can store artifacts you no longer need but can never take any out from there.

                    Comment

                    • Malak Darkhunter
                      Knight
                      • May 2007
                      • 730

                      #25
                      Originally posted by Rizwan
                      I at least want enough space in my home so that I can display all the shiny artifacts that I gathered while on my travels i the dungeon so that I can tell my grand-kids some really nifty stories about that one time or the other. So it would be nice if the home inventory space could be increased to at least be able to hold ALL the artifacts, I really hate leaving one on the floor or selling it in the stores.
                      [Edit] Or maybe have a meuseum where you can store artifacts you no longer need but can never take any out from there.
                      I think a meuseum is the way to go, I thought of that as well, I too would like to keep my artifacts to look at, but I would also like to be allowed to get them if I want to use them, it adds flavor to the game. If you think about it though, an unlimited home space makes a big problem with clutter, can you imagine trying to keep track of several pages of stuff in your home, I would eventually get aggravated and do some spring cleaning, I do that now anyway, and keep only what I need. The exception is the artifacts, I would like to keep them as trophys, but not in the home, to avoid clutter, I think a meuseum is the way to go....but let me stress I want to be able to get what artifacts I want to use from the meuseum, it's only right because there yours, and you found them.

                      Comment

                      • Malak Darkhunter
                        Knight
                        • May 2007
                        • 730

                        #26
                        Originally posted by Pete Mack
                        You don't need all those resistances. And there are some high elements with no resistance (plasma, gravity, time, mana, etc)

                        The resistances you "need" are:
                        Fire, Cold, Electricity, Confusion

                        The resistances you want are:
                        Acid, Poison, Nexus (with unmaxed stats)

                        After that are:
                        Sound, Disenchantment, Chaos, Nether, Blindness (for full casters.)

                        But you can survive quite a long time without any of them.
                        Pete- You know I never really broke it down and examined it that way, I have always tended to know what you see the most of and what seems to hurt you the most. But I really never broke it down into a classifacation. I wonder if somebody could make a comprehensive guide to resistances, to help players out there..

                        Comment

                        • Jungle_Boy
                          Swordsman
                          • Nov 2008
                          • 434

                          #27
                          Originally posted by Pete Mack
                          You don't need all those resistances. And there are some high elements with no resistance (plasma, gravity, time, mana, etc)

                          The resistances you "need" are:
                          Fire, Cold, Electricity, Confusion

                          The resistances you want are:
                          Acid, Poison, Nexus (with unmaxed stats)

                          After that are:
                          Sound, Disenchantment, Chaos, Nether, Blindness (for full casters.)

                          But you can survive quite a long time without any of them.
                          Unless you play like me. I "need" all the resistances since if I see a monster I just run up and whack it to find out what it does.
                          My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                          Comment

                          • Magnate
                            Angband Devteam member
                            • May 2007
                            • 5110

                            #28
                            Originally posted by Nick
                            And I'm baffled by you expecting consistency when someone's ranting. Quit your whining and get back to 3.1.1. And have you nerfed those hounds yet? And would it kill you to have a site that worked occasionally?

                            I'm sorry, I blacked out for a minute there. Has anything been happening?
                            Nick - if you ever try stand-up, let me know and I'll be there.

                            @Takkaria - please ignore the OP. Anyone who believes that Angband needs more useless junk cluttering up the floor needs to find a different game.

                            CC
                            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                            Comment

                            • bio_hazard
                              Knight
                              • Dec 2008
                              • 649

                              #29
                              Originally posted by Malak Darkhunter
                              I think a meuseum is the way to go, I thought of that as well, I too would like to keep my artifacts to look at, but I would also like to be allowed to get them if I want to use them, it adds flavor to the game. If you think about it though, an unlimited home space makes a big problem with clutter, can you imagine trying to keep track of several pages of stuff in your home, I would eventually get aggravated and do some spring cleaning, I do that now anyway, and keep only what I need. The exception is the artifacts, I would like to keep them as trophys, but not in the home, to avoid clutter, I think a meuseum is the way to go....but let me stress I want to be able to get what artifacts I want to use from the meuseum, it's only right because there yours, and you found them.
                              ToME has a "Mathom House" of the same size as one of the player houses. Unfortunately you can't get stuff back that you've donated though. I think players often use it for informal challenges (for example- to store monster corpses). I usually use it for bad junkarts, quirky randarts (like random artifact filthy rags), or the cursed true artifacts.

                              ToME has a player house in each regular town- granted there's more stuff in ToME but I pretty quickly max out any new house I earn.

                              Comment

                              • pampl
                                RePosBand maintainer
                                • Sep 2008
                                • 225

                                #30
                                I like that Angband has a billion different resistances and artifacts and monsters and floors. If I wanted a streamlined system there's a ton of other roguelikes that have spent years perfecting one.

                                Comment

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