It seems like, if you want to keep it around, you'd want to focus on things that would matter mostly in the early game. Later on, everybody gets a high CHA, so you'd have to be careful about conferring great benefits onto that without some other balancing. That's kind of unfortunate that this game is balanced around "statgain" instead of having alternative character builds and strategies.
I wonder what would be enough to compel somebody to actually change their strategy to choose a higher charisma. Having some potentially-neutral monsters sounds pretty cool, but still relatively unimportant. Unless, perhaps, they are made especially tough or annoying for their level
I wonder what would be enough to compel somebody to actually change their strategy to choose a higher charisma. Having some potentially-neutral monsters sounds pretty cool, but still relatively unimportant. Unless, perhaps, they are made especially tough or annoying for their level
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