Very occasionally, the randart generator gives the Phial aggravate. The results can be interesting:
f) The Phial of Reglir (+4)
+4 dexterity.
Provides resistance to fear, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.
Prevents paralysis.
Aggravates creatures nearby.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 11 to 20 turns to recharge after use.
Radius 3 light.
This is the first time I've seen it happen in about 20 randart sets, so it's not too common. It's an interesting test case: is aggravate a deal-breaker, or would you live with it for something like this? The +4 dex will get me up to two extra blows, and the FA of course is awesome. rFear is handy, and susWis is irrelevant (I'm a rogue). The rChaos is a little early.
At least I can now use a weapon of Fury quite happily if one comes along ...
CC
f) The Phial of Reglir (+4)
+4 dexterity.
Provides resistance to fear, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.
Prevents paralysis.
Aggravates creatures nearby.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 11 to 20 turns to recharge after use.
Radius 3 light.
This is the first time I've seen it happen in about 20 randart sets, so it's not too common. It's an interesting test case: is aggravate a deal-breaker, or would you live with it for something like this? The +4 dex will get me up to two extra blows, and the FA of course is awesome. rFear is handy, and susWis is irrelevant (I'm a rogue). The rChaos is a little early.
At least I can now use a weapon of Fury quite happily if one comes along ...
CC
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