Angband 3.0.8 final
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Buglist for 3.0.8: http://tinyurl.com/yr3n6u
Please check there before reporting anything new. 3.0.8fix will be out in a week or two, and will fix these bugs. If anything more dangerous shows up before then, the release will come earlier. As it is, all the bugs seem fairly benign.takkaria whispers something about options. -more-Comment
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Not sure if this has been reported before, but I noticed that each time I find an artifact, the name of the artifact gets listed in the Knowledge menu immediately, without identifying the object first.
For example, I found a special Dagger, and then immediately checked the Artifact Knowledge, where a new entry had appeared: The Dagger 'Narthanc'. But I hadn't identified it yet...
Otherwise I'm truly enjoying this new version! Great work!Comment
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Hola. After been tweaking some to get the correct colors using NCurses (with angband 3.0.6 and angband 3.0.7s3) they're messed up in angband 3.0.8 final. So, what happened between 3.0.7s3 and 3.0.8 final? color 8 is blinking red, most of the first colors 0,1,2 are all black etc etc..Comment
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The General Store is not buying anything from me. I'm having to sell unidentified mushrooms to the black market for 1AU. Good thing they've only been bad ones so far. 3.0.8 Final-windows on a brand new character.Comment
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A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
A Mx H- D c-- f- PV+ s- d P++ M+
C- S-- I So B++ ac GHB- SQ+ RQ++ V+Comment
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3.0.8, new character
First thing I did was setup squelching options.. Unfortunately stuff is being inscribed (squelch) without being identified.
Also, since it was labeled (squelch) I decided to read it anyway.. turned out to be a scroll of blindness. When I could see again though, the room wasn't lit anymore
Darkens an area with a radius of 3 squares around you and blinds you
for 3+1d5 turns, unless you have resistance to blindness. If you
are in a room, it darkens the entire room as well.Best, Hugo
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Angband spoilers - now updated for Angband 3.0.8 !!!!!
Visit http://www.juti.nl/hugo/Angband/Spoiler/index.htm
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I missed that line. I wish I could sell all these lanterns I'm finding instead of just using them as a free 1/2 flask of oil.
What does:
Move back to pre-3.0.6 panel changing behaviour.
...mean?
I played 3.0.6 very little.Comment
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>What does:
>Move back to pre-3.0.6 panel changing behaviour.
>
>...mean?
In 3.0.6, Robert Ruehlmann changed the algorithm for when and how the panel changes. Many people were unhapppy with the changes. They have now been undone.
I've never checked the difrferences myself, as I always play with a bug screen and with always_center on.Best, Hugo
--
Angband spoilers - now updated for Angband 3.0.8 !!!!!
Visit http://www.juti.nl/hugo/Angband/Spoiler/index.htm
--Comment
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Best of luck ironing out the creases in the new build.
Edit - SuSE linux 10.1 compiled from source.You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
The shopkeeper howls in agony!
You say "Dude, the clue is in the name...".Comment
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I've noticed this too; also (possibly related?) when I walk into the general store, I have to press '5' to enter - but there is a noticable flicker, as if the shop inventory is being displayed and instantly escaped. There is no flicker when pressing 'd' inside the shop however.takkaria whispers something about options. -more-Comment
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Adding in that dimming code from Steamband et al was a good thing, BTW.You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
The shopkeeper howls in agony!
You say "Dude, the clue is in the name...".Comment
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In the Ego Item Knowledge entries like Digger of Digging display "It decreases your tunneling by 0", weapon Defender - "It decreases your stealth by 0.", and so on. "It increases your _____ by [x]." or something like that would be more correct for these that are always positive.
Meanwhile the Object Knowledge entries for say Ring of Searching display "A Ring of Searching (+0) : This item has not been identified." Here it should mention the possibility of negative or positive bonuses in the same format. "It increases or decreases your _____ by [x]."Comment
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Okay, have a few more...
Torches:-
You might want to check the descriptions for the ego lights also, eg torch of brightness - that one looks wrong to me.
Shops:-
The game always reports the number of items bought, regardless of the actual number in inventory; e.g: -
"You bought 2 !CCW. You have 2 !CCW."
even If you already had some !CCW in your inventory before purchase.
{ line 1926 in store.c is the culprit, the same unaltered string is used for both descriptions (o_name). I didn't provide a fix due to lack of familiarity with the conventions in the source. }
Knowledge Menu:-
When browsing this menu, although cursor up/down work fine, when using numpad 2/8 you can move up past option #2 (artifacts) but not down past it. I can only assume this is occurring only while the option is greyed out; have been unable to confirm as I haven't found an artifact yetLast edited by Daven_26d1; July 13, 2007, 10:55.You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
The shopkeeper howls in agony!
You say "Dude, the clue is in the name...".Comment
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