The previous prerelease had lots of bugs, it seems. This one has at least 28 fewer (see http://tinyurl.com/33a4j3 for the full list). With any luck my newsreader shouldn't decide randomly to ignore this thread like it has the PR1 one.
Downloads:
Source code: http://rephial.org/downloads/angband-3.0.8pr2.tar.gz
Windows: http://rephial.org/downloads/angband-3.0.8pr2-win.zip
RISC OS: http://rephial.org/downloads/angband-3.0.8pr2-ros.zip
Again, no OS X build right off.
If there are any reported bugs not yet fixed in this version (I'm pretty sure they all are), please report them again on this thread, giving steps to reproduce. You can send savefiles to bugs@rephial.org if they're useful to see a bug in action. Any new bug reports or suggestions for things people think should be in this release (except ego squelch) are also welcome.
Noticeable changes in this version, compared to PR1:
Downloads:
Source code: http://rephial.org/downloads/angband-3.0.8pr2.tar.gz
Windows: http://rephial.org/downloads/angband-3.0.8pr2-win.zip
RISC OS: http://rephial.org/downloads/angband-3.0.8pr2-ros.zip
Again, no OS X build right off.
If there are any reported bugs not yet fixed in this version (I'm pretty sure they all are), please report them again on this thread, giving steps to reproduce. You can send savefiles to bugs@rephial.org if they're useful to see a bug in action. Any new bug reports or suggestions for things people think should be in this release (except ego squelch) are also welcome.
Noticeable changes in this version, compared to PR1:
- Different squelching support.
This can operate in one of two ways. If you prefer your squelchables hidden, then turn on hide_squelchable, and whenever you find an item which matches your squelch settings, it will be dropped but not destroyed. This means that you can unsquelch it by changing your settings later if you so desire.
If you prefer squelch to just help automate item destruction, then you can press '!' at the "destroy" prompt to destroy all squelchables on the floor or in your inventory.
You can set individual squelch settings for only those items which do not get pseudo-ID'd. For those that do, you can choose to mark things as "squelch" depending on the feeling you get when you first ID them in that way. These categories are much broader than those found in other variants; complain if necessary.
Worthless items and emptied chests are automatically squelched, saving some micromanagement. All item destruction now takes 0 energy.
When objects are compressed, gold and squelched items are the first to be destroyed. - Fewer monsters have the amnesia attack, and CCW cures the effects of it.
- Defined potions of life, healing, *healing*, augmentation as 'good' drops, as well as restore mana for spell casters, and stat potions, when the stat is not maximised.
- Credited Shanoah Alkire for work on the new GTK2 port.
- Over twenty-five other bugs fixed.
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