The new stat gain model (+1 when BASE < 18; +10 when base >= 18) means that stat gain takes a lot longer to get to 18/80, which I feel is more important than taking less time to get to 18/100. (18/80 is where a lot of my stats would usually end up.)
Is there a reason for this? The extra points in cost-based starting stats makes up for some of this. But not all. And getting !Aug used to mean quite a bit more than it does now.
Also, nexus breathers are quite a bit more dangerous, as the less important stats take a LOT longer to get to 18/xx from 10.
Is there a reason for this? The extra points in cost-based starting stats makes up for some of this. But not all. And getting !Aug used to mean quite a bit more than it does now.
Also, nexus breathers are quite a bit more dangerous, as the less important stats take a LOT longer to get to 18/xx from 10.
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