Well a reason could be you have no chance of failing when you swing a sword in the air but casting a spell can result in that spell not being performed so you might learn something ie get xp when successfully casting a spell for the first time and nothing for swinging your sword in the air
How many turns do you "lose" when recalling back to town?
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Well a reason could be you have no chance of failing when you swing a sword in the air but casting a spell can result in that spell not being performed so you might learn something ie get xp when successfully casting a spell for the first time and nothing for swinging your sword in the air -
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If it wasn't for flavor, you could replace the town entirely with a series of menus and remove the issue entirely... and the tedium of walking between shops.
That's news to me that you can keep stacking bless or potions etc to get thousands of turns of duration. That seems silly to me. Justified because warriors have inventory problems? Really? Why not give warriors an extra inventory slot instead of having bizarre game mechanics?
Also, why do we get XP for casting spells? I mean... why would you go up a level just casting a spell? Would a warrior get xp for merely swinging his new sword around in the air? No, he gets xp for using his skills to achieve a resulting dead monster.
Also: All in all, Pete's list of reasons for time in town doesn't seem all that compelling to me. Why shouldn't HP/SP just be fully restored when you recall? (Although I have had those fun moments where you have a photo-finish to the temple when low on HP and poisoned, which are quite invigorating.) Should we have townies not regenerate when you dip into the dungeon for one turn to eliminate borgish scum-abuses (although that would be too bad for the borg)?
Zaimoni's screenshot practice with the shops seems agonizing and shouldn't be necessary for low turncounts.
Then again, I suppose I should take my own advice from another thread and say that in order to achieve results, the player, not the game, is what must change. But it seems there's a lot of built-in inefficiency here.Bands, / Those funny little plans / That never work quite right.
-Mercury RevComment
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Hmmm... well stacking the effects of potions kind of makes sense in a way, because the more of anything you ingest, the more effect it's going to have...
such as ingesting an entire box of cough & cold medicine. I guarantee it's not going to be the same as only taking half.I is the Larva. <3Comment
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Well a reason could be you have no chance of failing when you swing a sword in the air but casting a spell can result in that spell not being performed so you might learn something ie get xp when successfully casting a spell for the first time and nothing for swinging your sword in the air
Maybe the town should have a new little training area with practice dummies, and you can attempt to attack or shoot at them, and the first time you hit them with a new weapon you get some xpComment
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No, I'm a big fan of the town. Look how much fodder it provided for the comic? I think it could use even more flavor and funny events. Perhaps it could be compressed in size a little bit though. It currently has rather wide spaces and buildings.Comment
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How to avoid wasting 1000's of turns in town, a brief tutorial.
(That is, if you are really concerned about it for some reason. My guess is it would be far easier to shave 1000's of turns off of your time in he dungeon if you tweaked you play style a little. Then the time you waste in town wouldn't matter.)
1. Take notes, or screen dumps.
2. Plan your shopping.
3. Recall less.
4. Stop whining (because the Angband Town Mall is just never going to happen).
EDIT: Oops, forgot the smiley face.Last edited by buzzkill; February 10, 2009, 03:05.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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How to avoid wasting 1000's of turns in town, a brief tutorial.
(That is, if you are really concerned about it for some reason. My guess is it would be far easier to shave 1000's of turns off of your time in he dungeon if you tweaked you play style a little. Then the time you waste in town wouldn't matter.)
1. Take notes, or screen dumps.
2. Plan your shopping.
3. Recall less.
4. Stop whining (because the Angband Town Mall is just never going to happen).
In my opinion town activity shouldn't contribute toward turncount because it doesn't constitute gameplay. Those parts that do constitute gameplay should, in my thinking, be minimized or removed, because it would smoothen out the playing experience and eliminate some questionable practices.
Feel free to take issue and debate, but please refrain from the sass - I'm not just whining for the hell of it. I do put a certain minimum of thought into my posts. I know your moniker is buzzkill, but there's no need for it all the time.Bands, / Those funny little plans / That never work quite right.
-Mercury RevComment
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Nice tutorial. Zaimoni already delivered it.
For some reason you seem to object to the generation of new ideas because the impetus behind them isn't particularly important to you. You're right - burning turns in town isn't very important.
But it'd be nice to not get sass over "whining" each time a reform is proposed that looks toward an ideal behavior, however trivial a problem (or non-problem) it's meant to correct.
In my opinion town activity shouldn't contribute toward turn count because it doesn't constitute game play.
Those parts that do constitute game play should, in my thinking, be minimized or removed, because it would smoothen out the playing experience and eliminate some questionable practices.
Feel free to take issue and debate, but please refrain from the sass - I'm not just whining for the hell of it.
Maybe, just for you
Aren't you?
I do put a certain minimum of thought into my posts. I know your moniker is buzzkill, but there's no need for it all the time.
Oh, and Donald, that's Buzzkill, with a capitol B. Show a little respect.
... and so it beginswww.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Why shouldn't HP/SP just be fully restored when you recall
Should we have townies not regenerate when you dip into the dungeon for one turn to eliminate borgish scum-abuses.
Zaimoni's screenshot practice with the shops seems agonizing and shouldn't be necessary for low turncounts.
Then again, I suppose I should take my own advice from another thread and say that in order to achieve results, the player, not the game, is what must change.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Hmmm... well stacking the effects of potions kind of makes sense in a way, because the more of anything you ingest, the more effect it's going to have...
such as ingesting an entire box of cough & cold medicine. I guarantee it's not going to be the same as only taking half.
A.Ironband - http://angband.oook.cz/ironband/Comment
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