First time I do this. I start a new char and go down. I'm currently at 750 and havent recalled back to the surface yet and I think my turncount is pretty good!
What do you think! what would be the turncount for an average player?
What do you think! what would be the turncount for an average player?
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[Angband 3.1.1 dev (r1224) Character Dump] Name Blade Self RB CB EB Best Sex Male Age 120 Str: 17 +1 +5 +0 18/50 18/40 Race High-Elf Height 81 INT: 10 +3 -2 +0 11 Class Warrior Weight 197 Wis: 10 -1 -2 +0 7 6 Title Swordsman Social Lordly DEX: 17 +3 +2 +2 18/60 HP 196/196 Maximize Y CON: 17 +1 +2 +0 18/20 SP 0/0 CHR: 10 +5 -1 +0 14 Level 14 Armor [17,+3] Saving Throw 52% Cur Exp 2491 Fight (+3,+3) Stealth Superb Max Exp 2491 Melee (+3,+3) Fighting Superb Adv Exp 2800 Shoot (+3,+0) Shooting Superb MaxDepth 750' (L15) Blows 4/turn Disarming 44% Turns 63530 Shots 1/turn Magic Device Excellent Gold 1123 Infra 40 ft Perception 1 in 34 Burden 109.7 lbs Speed Normal Searching 17% You are one of several children of a Telerin Archer. You have light grey eyes, straight blond hair, and a fair complexion. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:+...........+ Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Main Gauche (2d5) {excellent} Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 9 against normal creatures. With this item, you can expect to clear rubble in 8.6 turns, magma veins in 31 turns, quartz veins in 267 turns, and not affect granite. b) a Long Bow (x3) (+0,+0) c) (nothing) d) a Granite Ring {excellent} +2 dexterity. e) (nothing) f) a Wooden Torch (2675 turns) {@F2} Radius 2 light, reduced when running out of fuel. g) Chain Mail (-2) [14,+0] h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) a Pair of Iron Shod Boots [3] {magical} [Character Inventory] a) 9 Rations of Food {@E1} b) 5 Potions of Cure Critical Wounds c) a Pink Potion d) 3 Hazy Potions e) 6 Green Potions f) 5 Metallic Green Potions g) a Clotted Red Potion h) 3 Smoky Potions i) a Green Speckled Potion j) 2 Scrolls of Magic Mapping k) 2 Scrolls of Light l) 4 Scrolls of Word of Recall {@r0} m) 2 Scrolls of Blessing n) 2 Scrolls titled "equo pror" o) a Scroll titled "catus praego" p) a Wand of Magic Missile (6 charges) {@a1} q) a Wand of Slow Monster (13 charges) r) 2 Spruce Staves s) 5 Wooden Torches (5000 turns) {@F2} Radius 2 light, reduced when running out of fuel. t) a Katana (4d5) {excellent} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 15.4 against normal creatures. With this item, you can expect to clear rubble in 6.2 turns, magma veins in 18 turns, quartz veins in 67 turns, and not affect granite. u) a War Hammer (3d3) {excellent} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 9.2 against normal creatures. With this item, you can expect to clear rubble in 6.2 turns, magma veins in 18 turns, quartz veins in 67 turns, and not affect granite. v) a Short Bow (x2) {magical} w) 22 Bolts (1d5) {@f0=g, magical} [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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