A thought about slings --
I've been replaying Ultima games recently, and in those games a Sling was ammoless, whereas bows and crossbows had expendable ammunition. In 'bands, this doesn't translate because so much of the importance of ammo is its magical enhancements, which basically don't exist in Ultima. But it does bug me somewhat that you can run out of ammo for a sling. Sure, you can't find nice pieces of iron for slinging just anywhere, but little rocks ought to be in abundance *anywhere* in the dungeon.
So to even things out among the launchers, it would be nice if slings would create ordinary pebbles (say 2d6 of them) for you at will, say, as an activation power.
I've been replaying Ultima games recently, and in those games a Sling was ammoless, whereas bows and crossbows had expendable ammunition. In 'bands, this doesn't translate because so much of the importance of ammo is its magical enhancements, which basically don't exist in Ultima. But it does bug me somewhat that you can run out of ammo for a sling. Sure, you can't find nice pieces of iron for slinging just anywhere, but little rocks ought to be in abundance *anywhere* in the dungeon.
So to even things out among the launchers, it would be nice if slings would create ordinary pebbles (say 2d6 of them) for you at will, say, as an activation power.
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