I dont know what to do?
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[Angband 3.1.1 dev (r1180) Character Dump] Name Blade Self RB CB EB Best Sex Male Age 120 Str: 18/10 +1 +5 +5 18/120 18/110 Race High-Elf Height 81 INT: 12 +3 -2 +2 15 Class Warrior Weight 197 WIS: 13 -1 -2 +2 12 Title Myrmidon Social Lordly DEX: 18/10 +3 +2 +0 18/60 HP 365/365 Maximize Y CON: 18 +1 +2 +0 18/30 SP 0/0 CHR: 13 +5 -1 +0 17 Level 29 Armor [15,+72] Saving Throw 68% Cur Exp 114170 Fight (+14,+21) Stealth Superb Max Exp 114170 Melee (+24,+31) Fighting Heroic Adv Exp 150000 Shoot (+23,+17) Shooting Heroic MaxDepth 2000' (L40) Blows 5/turn Disarming 60% Turns 444875 Shots 1/turn Magic Device Superb Gold 58836 Infra 40 ft Perception 1 in 34 Burden 121.3 lbs Speed Normal Searching 17% You are one of several children of a Telerin Archer. You have light grey eyes, straight blond hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:....+.+.+.... Sound:............. Fire:......+.+.... Shard:.......+..... Cold:...+..+.+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:......+...... S.Dig:............. Blind:.........+... Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:......+...... Telep:.........+... Sear.:............. Invis:............+ Infra:............+ FrAct:...........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:+............ ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Bastard Sword of Extra Attacks (3d4) (+10,+10) (+2) +2 attack speed. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 39.8 against normal creatures. With this item, you can expect to clear rubble in 2.8 turns, magma veins in 6.7 turns, quartz veins in 16 turns, and granite in 55 turns. b) a Long Bow of Power (x3) (+9,+17) c) a Ring of Damage (+0,+12) d) a Ring of Ice [+12] Provides resistance to cold. Cannot be harmed by cold. When activated, it grants cold resistance for d20+20 turns and cre ates a cold ball of damage 75. It takes 51 to 100 turns to recharge after use. e) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Protection [1,+8] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Leather Shield of Resistance [6,+21] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Leather Gloves of Power (+4,+2) [1,-1] (+5) +5 strength. l) a Pair of Leather Sandals of Free Action [1,-1] (squelch) Prevents paralysis. [Character Inventory] a) 14 Potions of Cure Critical Wounds b) a Potion of Restore Intelligence c) 6 Potions of Restore Life Levels d) 3 Scrolls of Satisfy Hunger e) 6 Scrolls of Identify {@r5} f) a Rod of Treasure Location {@z6!!} g) 2 Rods of Door/Stair Location {@z2!!} h) 4 Rods of Trap Location {@z1!!} i) a Rod of Disarming j) 3 Rods of Light {@z3!!} k) 2 Rods of Illumination {@z4!!} l) a Rod of Recall {@z5!!} Cannot be harmed by electricity. m) a Chromium Rod {tried} n) 3 Wands of Teleport Other (23 charges) o) a Staff of Detect Evil (15 charges) p) a Staff of Speed (5 charges) q) a Leather Shield of Resist Acid [6,+10] Provides resistance to acid. Cannot be harmed by acid. r) The Iron Helm 'Holhenneth' [5,+10] (+2) +2 intelligence, wisdom. +10% to searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. It takes 56 to 110 turns to recharge after use. s) a Shovel of Digging (1d2) (+5,+4) (+3) +3 tunneling. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 29.9 against acid-vulnerable creatures, and 26.8 against normal creatures. With this item, you can expect to clear rubble in 1.6 turns, magma veins in 3.6 turns, quartz veins in 7.9 turns, and granite in 20 turns. t) 16 Mithril Arrows (3d4) (+4,+4) Cannot be harmed by acid, fire. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 87.2 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Potion of Restore Wisdom When ingested, it restores your wisdom. b) a Potion of Restore Constitution When ingested, it restores your constitution. c) 12 Scrolls of Word of Recall {@r0} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. d) a Wand of Teleport Other (8 charges) When aimed, it teleports a target monster away. e) a Staff of Teleportation (6 charges) {@u1} When used, it teleports you randomly up to 100 squares away. f) a Ring of Strength (+2) +2 strength. Sustains strength. g) a Ring of Constitution (+3) +3 constitution. Sustains constitution. h) a Ring of Free Action Prevents paralysis. i) a Ring of See Invisible Grants the ability to see invisible things. j) an Amulet of Adornment k) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. l) a Tulwar of Westernesse (2d4) (+11,+12) (+1) +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 50.7 against orcs, 50.7 against trolls, 50.7 against giants, and 40.1 against normal creatures. With this item, you can expect to clear rubble in 2.8 turns, magma veins in 6.6 turns, quartz veins in 16 turns, and granite in 53 turns. m) The Trident of Wrath (3d8) (+16,+18) (+2) +2 strength, dexterity. Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 75 against evil creatures, 90.6 against poison-vulnerable creatures, 121.6 against undead, and 59.5 against normal creatures. With this item, you can expect to clear rubble in 2.1 turns, magma veins in 4.7 turns, quartz veins in 11 turns, and granite in 29 turns. n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) +3 constitution. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 56.8 against evil creatures, 64.3 against orcs, 64.3 against trolls, 64.3 against giants, and 49.2 against normal creatures. With this item, you can expect to clear rubble in 2.8 turns, magma veins in 6.5 turns, quartz veins in 16 turns, and granite in 52 turns. o) a Shovel (1d2) {excellent} You do not know the full extent of this item's powers. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 22.6 against normal creatures. With this item, you can expect to clear rubble in 3.2 turns, magma veins in 7.8 turns, quartz veins in 20 turns, and granite in 76 turns. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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