Iron Spikes

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Larvitz
    Adept
    • Dec 2008
    • 115

    Iron Spikes

    So... does anyone actually use these?

    And if so, how effective are they?
    I is the Larva. <3
  • darkdrone
    Apprentice
    • Apr 2007
    • 72

    #2
    -1 ,
    havent yet found a GOOD reason to use these...
    "When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
    (does this mean the RNG learns my worst fears, mummy?)

    Comment

    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      #3
      Originally posted by Larvitz
      So... does anyone actually use these?

      And if so, how effective are they?
      They are a truly valuable find ... for an extreme diver ... in a rare circumstance.

      Suppose all you can afford at the start is an enchanted launcher and 25 ammo, and so ammo is *precious* if you plan to dive 10 to 15 levels before returning home. If you pick up iron spikes, you can throw them at a floating eye blocking a corridor, or later at a purple mushroom patch.

      Other than situations like that, they are pretty much useless, but I use them more often than e.g. a potion of boldness.

      Comment

      • Zikke
        Veteran
        • Jun 2008
        • 1069

        #4
        Squelch fodder 100% of the time for me
        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
        A/FA W H- D c-- !f PV+++ s? d P++ M+
        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

        Comment

        • TJS
          Swordsman
          • May 2008
          • 473

          #5
          Could make them so that if they hit a monster there is a chance they'll stick in them and they'll spend a couple of turns pulling them out (provided you aren't in melee range) so you can run away.

          Or could just get rid of them.

          Comment

          • RogerN
            Swordsman
            • Jul 2008
            • 308

            #6
            The problem with iron spikes is that their intended purpose (door-jamming) is futile.

            1) Almost every single monster can bash doors. Heck, most townspeople have BASH_DOOR! In my experience monsters bash door doors rather quickly, so you don't even buy yourself much time (if any). And if you have turns to spare to use multiple spikes then you're probably better off running farther away instead.

            2) The few monsters which CAN'T bash doors usually can't open them either. So you're equally safe by just closing the door - there's no need to jam it.

            3) You might inadvertently jam yourself "into a corner".

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              They do work against groups of orcs, though I have used them that way very rarely. They certainly aren't worth anything after dl 7 or so. I agree with eddie, in that they can save an impoverished player a few resources, whether it's arrows or ?Phase

              Comment

              • Donald Jonker
                Knight
                • Jun 2008
                • 593

                #8
                Originally posted by RogerN
                3) You might inadvertently jam yourself "into a corner".
                This leads me to a question that's been nagging me since the very first time I fired up Angband. Does the 'B'ash command actually do anything? Despite repeated attempts I've never successfully bashed down a stuck door. And you can't bash monsters... is this command just the vestige of earlier versions?
                Bands, / Those funny little plans / That never work quite right.
                -Mercury Rev

                Comment

                • Faust
                  Adept
                  • Apr 2007
                  • 129

                  #9
                  Does the 'B'ash command actually do anything? Despite repeated attempts I've never successfully bashed down a stuck door.
                  you just need to be strong enough.

                  On the point of spikes they are pretty useless for there intended purpose but can be useful to throw at weak / nearly dead monster when running low on ammo.

                  Comment

                  • tigpup
                    Apprentice
                    • Apr 2007
                    • 94

                    #10
                    Originally posted by Donald Jonker
                    This leads me to a question that's been nagging me since the very first time I fired up Angband. Does the 'B'ash command actually do anything? Despite repeated attempts I've never successfully bashed down a stuck door. And you can't bash monsters... is this command just the vestige of earlier versions?
                    You're probably better trying to tunnel through a jammed door with the repeat command (if turncount is unimportant to you). Bashing can hurt

                    -Neil
                    (who can't help grinning after getting this as a 950' NPP quest reward:
                    i) The Small Leather Shield 'Neldadeb' [2,+17] (+7)
                    It increases your speed by 7. It provides resistance to acid,
                    lightning, fire, cold, confusion, and life draining. It
                    sustains your charisma. It makes you fall like a feather and
                    speeds your regeneration. It grants you the ability to see
                    invisible things. It activates for stone to mud every 5
                    turns. It cannot be harmed by the elements.)

                    Comment

                    Working...
                    😀
                    😂
                    🥰
                    😘
                    🤢
                    😎
                    😞
                    😡
                    👍
                    👎