all of these trac entries are currently for the 3.1.1 milestone:
trac link
trac entry title
my comment
dungeon levels too big
If level sizes are reduced, how does this affect GV probability? GVs make the game interesting.
avoid unavoidable deaths
I actually disagree with this for certain situations. For example, monster double moves and mana storms/breaths. I like the hengband semi-randomized energy approach where sometimes, a monster of similar speed is going to get a double move on you, and there is nothing you can do about it. It should not be possible, even in principle, to program a borg that has a 100% win rate for Angband. I realize this is contentious.
resting not giving pseudo-id is pointless
agreed. bring back resting and pseudo id! you're standing there inspecting the object!
re-examine id from first principles
a fine idea, and [O] has already done some of this, but a big job for 3.1.1?
fix randarts
yes, randart changes are most welcome! Is this like the randarts used in [Z]? That variant made great randart strides towards its end.
linearise the stat system
would this change gameplay? it's unclear. I hope not.
re-examine fear changes
woot. actually, I think NPP (iirc) has many interesting monster status effects from combat, like stun, bleeding, etc, which would fit well in [V]. interesting fear is one step along that path.
The trac is pretty interesting. Oddly, I could not find a link to create an account on it. I encourage other people to check it out:
trac link
trac entry title
my comment
dungeon levels too big
If level sizes are reduced, how does this affect GV probability? GVs make the game interesting.
avoid unavoidable deaths
I actually disagree with this for certain situations. For example, monster double moves and mana storms/breaths. I like the hengband semi-randomized energy approach where sometimes, a monster of similar speed is going to get a double move on you, and there is nothing you can do about it. It should not be possible, even in principle, to program a borg that has a 100% win rate for Angband. I realize this is contentious.
resting not giving pseudo-id is pointless
agreed. bring back resting and pseudo id! you're standing there inspecting the object!
re-examine id from first principles
a fine idea, and [O] has already done some of this, but a big job for 3.1.1?
fix randarts
yes, randart changes are most welcome! Is this like the randarts used in [Z]? That variant made great randart strides towards its end.
linearise the stat system
would this change gameplay? it's unclear. I hope not.
re-examine fear changes
woot. actually, I think NPP (iirc) has many interesting monster status effects from combat, like stun, bleeding, etc, which would fit well in [V]. interesting fear is one step along that path.
The trac is pretty interesting. Oddly, I could not find a link to create an account on it. I encourage other people to check it out:
Comment