hodge podge of [V] bug trac comments

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • chem
    Adept
    • Sep 2007
    • 150

    hodge podge of [V] bug trac comments

    all of these trac entries are currently for the 3.1.1 milestone:
    trac link
    trac entry title
    my comment


    dungeon levels too big
    If level sizes are reduced, how does this affect GV probability? GVs make the game interesting.


    avoid unavoidable deaths
    I actually disagree with this for certain situations. For example, monster double moves and mana storms/breaths. I like the hengband semi-randomized energy approach where sometimes, a monster of similar speed is going to get a double move on you, and there is nothing you can do about it. It should not be possible, even in principle, to program a borg that has a 100% win rate for Angband. I realize this is contentious.


    resting not giving pseudo-id is pointless
    agreed. bring back resting and pseudo id! you're standing there inspecting the object!


    re-examine id from first principles
    a fine idea, and [O] has already done some of this, but a big job for 3.1.1?


    fix randarts
    yes, randart changes are most welcome! Is this like the randarts used in [Z]? That variant made great randart strides towards its end.


    linearise the stat system
    would this change gameplay? it's unclear. I hope not.


    re-examine fear changes
    woot. actually, I think NPP (iirc) has many interesting monster status effects from combat, like stun, bleeding, etc, which would fit well in [V]. interesting fear is one step along that path.


    The trac is pretty interesting. Oddly, I could not find a link to create an account on it. I encourage other people to check it out:
  • takkaria
    Veteran
    • Apr 2007
    • 1951

    #2
    Originally posted by chem
    http://dev.rephial.org/trac/ticket/225
    dungeon levels too big
    If level sizes are reduced, how does this affect GV probability? GVs make the game interesting.
    I don't know yet, I haven't made the change. I won't be trying to make them rarer, though.

    http://dev.rephial.org/trac/ticket/572
    avoid unavoidable deaths
    I actually disagree with this for certain situations. For example, monster double moves and mana storms/breaths. I like the hengband semi-randomized energy approach where sometimes, a monster of similar speed is going to get a double move on you, and there is nothing you can do about it. It should not be possible, even in principle, to program a borg that has a 100% win rate for Angband. I realize this is contentious.
    This isn't about making the game theoretically winnable by a borg; it's more about not having monsters instakill you when you enter a level without a chance to respond, or to avoid sending a first-level character down a deadly pit trap on dlev1.

    http://dev.rephial.org/trac/ticket/654
    resting not giving pseudo-id is pointless
    agreed. bring back resting and pseudo id! you're standing there inspecting the object!
    You're not, you're lying down on the floor having a nap.

    http://dev.rephial.org/trac/ticket/752
    re-examine id from first principles
    a fine idea, and [O] has already done some of this, but a big job for 3.1.1?
    Yeah, but it needs doing. ID stuff is the only major gameplay change planned for 3.1.1.

    http://dev.rephial.org/trac/ticket/48
    fix randarts
    yes, randart changes are most welcome! Is this like the randarts used in [Z]? That variant made great randart strides towards its end.
    This is about an improved version of the already-existing randart code, not Z-style randarts.

    http://dev.rephial.org/trac/ticket/599
    linearise the stat system
    would this change gameplay? it's unclear. I hope not.
    Not really, no.

    The trac is pretty interesting. Oddly, I could not find a link to create an account on it. I encourage other people to check it out:
    http://dev.rephial.org/trac/report/1
    That's because you can't right now. It's pretty much a developer-planning place at the moment rather than somewhere I want to direct people particularly regularly, and so most people don't need accounts.
    takkaria whispers something about options. -more-

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #3
      Originally posted by takkaria
      it's more about not having monsters instakill you when you enter a level without a chance to respond, or to avoid sending a first-level character down a deadly pit trap on dlev1.
      **It happen (sometimes). Let it be.

      You're not, you're lying down on the floor having a nap.
      Perhaps, if you are injured, but you're probably not napping if you're fully healed. Why not let pseudo happen when a fully heals character rests, since he's obviously resting specifically to ID the items bucause...
      you're standing there...
      ...either staring at the ceiling, or inspecting you're items.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • CunningGabe
        Swordsman
        • Feb 2008
        • 250

        #4
        Originally posted by buzzkill
        Perhaps, if you are injured, but you're probably not napping if you're fully healed. Why not let pseudo happen when a fully heals character rests, since he's obviously resting specifically to ID the items bucause...
        I like this in principle -- but then again, takkaria's working on revamping ID anyway, and then this point may become moot.

        By the way, what is the current randart system? I've never really played with them (and there's a savefile loading bug right now!), but I'm curious to know more.

        Comment

        Working...
        😀
        😂
        🥰
        😘
        🤢
        😎
        😞
        😡
        👍
        👎