I'm torn between a morning star of Gondolin or a Whip(defender)?
Any suggestions?
Any suggestions?
Code:
[Angband 3.1.1 dev (r1122) Character Dump] Sex Male Age 38 STR: 16 +2 +5 +0 18/50 Race Dwarf Height 49 INT: 10 -3 -2 +0 5 Class Warrior Weight 168 WIS: 10 +2 -2 +0 10 Title Myrmidon Social Respected DEX: 18 -2 +2 +0 18 HP 347/347 Maximize Y Con: 16 +2 +2 +0 18/20 18/10 SP 0/0 Chr: 14 -3 -1 +0 10 9 Level 26 Armor [26,+37] Saving Throw 54% Cur Exp 28642 Fight (+2,+16) Stealth Fair Max Exp 28642 Melee (+14,+27) Fighting Heroic Adv Exp 30000 Shoot (+9,+13) Shooting Heroic MaxDepth 1300' (L26) Blows 3/turn Disarming 52% Turns 307188 Shots 1/turn Magic Device Excellent Gold 17455 Infra 100 ft Perception 1 in 38 Burden 151.8 lbs Speed Normal Searching 21% You are the only child of a Dwarven Thief. You are the black sheep of the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. Acid:+.....+.+.... Confu:............. Elec:+.....+...... Sound:............. Fire:+..+..+...... Shard:............. Cold:+.....+...... Nexus:............. Pois:............. Nethr:............. Fear:......+...... Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............+ Feath:+............ PLite:............. Aggrv:............. Regen:+............ Stea.:+.....+...... Telep:............. Sear.:............. Invis:+............ Infra:.........+..+ FrAct:+..........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Whip (Defender) (1d3) (+12,+11) [+7] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 29 against normal creatures. b) a Short Bow of Extra Might (x2) (+7,+13) (+1) +1 shooting power. c) a Ring of Damage (+0,+10) d) a Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. e) (nothing) f) The Phial of Galadriel {@A1!!} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Metal Scale Mail of Elvenkind (-2) [12,+14] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak [3,+1] i) a Wicker Shield of Resist Acid [2,+4] Provides resistance to acid. Cannot be harmed by acid. j) an Iron Helm of Infravision [5,+3] (+5) +5 infravision. k) a Set of Caestus (+0,+3) [2,+3] l) a Pair of Leather Boots of Free Action [2,+3] Prevents paralysis. [Character Inventory] a) 6 Rations of Food {@E1} b) 2 Potions of Cure Serious Wounds c) 8 Potions of Cure Critical Wounds d) 2 Potions of Restore Charisma e) 4 Potions of Resist Cold f) 7 Scrolls of Phase Door g) 2 Scrolls of Teleportation h) 2 Scrolls of Teleport Level i) 8 Scrolls of Identify {@r5} j) 3 Scrolls of Word of Recall {@r0} k) a Rod of Treasure Location {@z6!!} l) 2 Rods of Door/Stair Location {@z2!!} m) 5 Rods of Trap Location {@z1!!} n) a Rod of Light {@z3!!} o) a Wand of Teleport Other (7 charges) p) a Ring of Strength (+1) +1 strength. Sustains strength. q) a Ring of Protection [+8] r) a Short Sword of Venom (1d7) (+8,+5) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 33 against poison-vulnerable creatures, and 25 against normal creatures. s) a Lance of Slay Dragon (2d8) (+4,+13) With this weapon, you would currently get 1 blow per round, averaging a damage of 56 against dragons, and 38 against normal creatures. t) a Morning Star of Gondolin (2d6) (+7,+7) Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 1 blow per round, averaging a damage of 44 against orcs, 44 against trolls, 44 against dragons, 44 against demons, and 30 against normal creatures. u) 6 Arrows of Venom (1d4) (+4,+9) {@f0=g} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 220.5 against poison-vulnerable creatures, and 73.5 against normal creatures. 35% chance of breaking upon contact. v) 16 Arrows (1d4) (+0,+0) {@f0=g} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 46.5 against normal creatures. 35% chance of breaking upon contact. w) 22 Arrows (1d4) {@f0=g, magical} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 46.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) a Potion of Restore Strength When ingested, it restores your strength. c) a Scroll of Teleportation When read, it teleports you randomly up to 100 squares away. d) 3 Scrolls of Word of Recall {@r0} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. e) a Ring of Free Action Prevents paralysis. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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