I haven't gotten a chance to play a whole lot in the new version but I really like seeing when I have certain statuses like bless or hero or berserk. It would be pretty cool if there were a counter or something on there to let us know how long it's going to last. Especially if we're repeatedly casting a spell to try to get it to last a whole trip like I've seen suggested elsewhere.
Something that would be nice
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I haven't gotten a chance to play a whole lot in the new version but I really like seeing when I have certain statuses like bless or hero or berserk. It would be pretty cool if there were a counter or something on there to let us know how long it's going to last. Especially if we're repeatedly casting a spell to try to get it to last a whole trip like I've seen suggested elsewhere.takkaria whispers something about options. -more- -
I considered this when I put in the new display, but decided against it; part of the point of the randomness in status changes is that you don't know quite how long they'll last. It's also pretty unjustifiable in game terms; how would the character know that information?
So, maybe not a specific number of turns, but a general indicator?
Edit: Perhaps by color, or poison/bless level 1/2/3.Bands, / Those funny little plans / That never work quite right.
-Mercury RevComment
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Maybe not exactly how long it would last, but you could ballpark it. If you can know that you're buzzed/tipsy/jolly/raucous/fall-down drunk, and can infer how long drunkenness will last from that, you can apply that to how poisoned/blessed (you feel pious/holy/angelic/a god among insects)/&c you are and how long it will last.
So, maybe not a specific number of turns, but a general indicator?
Edit: Perhaps by color, or poison/bless level 1/2/3.takkaria whispers something about options. -more-Comment
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Some effects it is plausible for, some it is not. Those for which it is not are those which are on/off effects, such as berserk, bless, heroism, resistances etc. -- these end suddenly rather than get weaker. Maybe poison could be put in the plausible category but I don't see any real need to change that at the moment.
The argument could be made that warrior classes, being more familiar with such spell-like effects would be able to 'feel' the heroism/berserk strength about to wear off. The same with priestly types and blessings, mages and resistances.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Poison is the only one that it is really needed for, since it is the only one that can kill you, and it's easy to lose track of how many times you have been poisoned.
The argument could be made that warrior classes, being more familiar with such spell-like effects would be able to 'feel' the heroism/berserk strength about to wear off. The same with priestly types and blessings, mages and resistances.takkaria whispers something about options. -more-Comment
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I'd like to see when I have it, if not how long it lasts.
How many buffs are there? There's shield, bless, protection from evil, berserk, hero...anything else?Now playing Abasorix, half-troll warrior in V-4.0.5.Comment
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takkaria whispers something about options. -more-Comment
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Awesome. Just goes to show I should play my 3.1 character more...Now playing Abasorix, half-troll warrior in V-4.0.5.Comment
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
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Personally I always thought that the stun level right before Knocked Out should include a blindness status as well. It would fit with realism; your vision and hearing go and that's usually the beginning of the end.A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
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Yeah, it's a fair point, but stunning is nasty enough as it is. Realism by itself generally isn't a good reason to change things.takkaria whispers something about options. -more-Comment
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You could add a stun level instead of adding blind to the current penultimate level.
Maybe go "Heavy Stun" to "Vision Loss" to "Knocked Out" instead of "Heavy Stun" directly to "Knocked Out".One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.Comment
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It certainly would give the player a visual cue when they're about to be knocked out. Not sure if rBlind would actually prevent this or notA(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
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