Treasure detection for dwarves

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  • Malak Darkhunter
    Knight
    • May 2007
    • 730

    Treasure detection for dwarves

    I think it would be kind of neat if dwarves got an detect treasure ability, like the spell. Dwarves are by birthright great miners, and it kind of makes since for them to have thee ability to detect were treasure or mineral veins are. It might be a little more handy for them to be able to detect mineral seams as in a detection type spell sort of way.
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    Originally posted by Malak Darkhunter
    I think it would be kind of neat if dwarves got an detect treasure ability, like the spell. Dwarves are by birthright great miners, and it kind of makes since for them to have thee ability to detect were treasure or mineral veins are. It might be a little more handy for them to be able to detect mineral seams as in a detection type spell sort of way.
    I like it. Limit it to detect buried treasure. It could function similar to infra-vision, detecting buried treasure at 20' at CL1. The add 10' to the detection range for every 5 class levels gained.

    It would add flavor to the game, and wouldn't upset balance. At early levels, with such a small detection area, it would be irrelevant, and by the time one begins to detect wide-ranging treasures, gold is usually not needed.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
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    • Zikke
      Veteran
      • Jun 2008
      • 1069

      #3
      Originally posted by Malak Darkhunter
      I think it would be kind of neat if dwarves got an detect treasure ability, like the spell. Dwarves are by birthright great miners, and it kind of makes since for them to have thee ability to detect were treasure or mineral veins are. It might be a little more handy for them to be able to detect mineral seams as in a detection type spell sort of way.

      And Tauren should get detect herbs too.

      A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
      A/FA W H- D c-- !f PV+++ s? d P++ M+
      C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

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      • Narvius
        Knight
        • Dec 2007
        • 589

        #4
        Then it would be just useless.
        Well, it would be useless anyways. It doesn't pay to dig out this stuff...
        If you can convincingly pretend you're crazy, you probably are.

        Comment

        • rdermyer
          Apprentice
          • Jul 2007
          • 79

          #5
          I kinda like it, even if it is useless. It'd be neat if they could detect buried treasure.

          Comment

          • Malak Darkhunter
            Knight
            • May 2007
            • 730

            #6
            Imagine how nifty it would be, if you had item forging like in Sangband, and digging mineral veins gave you a chance of finding a forging item, like a chunk of bronze, silver, gold or mithral. That would make digging for treasure a good reason to go mining.

            Comment

            • Antoine
              Ironband/Quickband Maintainer
              • Nov 2007
              • 1010

              #7
              Originally posted by Malak Darkhunter
              I think it would be kind of neat if dwarves got an detect treasure ability, like the spell. Dwarves are by birthright great miners, and it kind of makes since for them to have thee ability to detect were treasure or mineral veins are. It might be a little more handy for them to be able to detect mineral seams as in a detection type spell sort of way.
              Would it be better and easier to give them a digging bonus?

              A.
              Ironband - http://angband.oook.cz/ironband/

              Comment

              • Donald Jonker
                Knight
                • Jun 2008
                • 593

                #8
                Originally posted by Antoine
                Would it be better and easier to give them a digging bonus?
                Now that really would be useful. Vaults, anti-summoning corridors, cut a quick hole in the wall so you only have to face one enemy at a time... Maybe *too* useful. Though I suppose you could balance it out, give them, say, the intrinsic tunneling power of a pick or shovel.
                Bands, / Those funny little plans / That never work quite right.
                -Mercury Rev

                Comment

                • Atarlost
                  Swordsman
                  • Apr 2007
                  • 441

                  #9
                  Sure they should be able to tunnel better. If nothing else they don't need as big a hole to fit through.
                  One Ring to rule them all. One Ring to bind them.
                  One Ring to bring them all and in the darkness interrupt the movie.

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                  • Malak Darkhunter
                    Knight
                    • May 2007
                    • 730

                    #10
                    I think that's a great idea, it offsets the terrible magic abilities of a dwarven warrior and gives them an ability to tunnel where others classes can simply cast stone to mud.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      #11
                      Originally posted by Antoine
                      Would it be better and easier to give them a digging bonus?
                      All Dwarves in FA get +2 to tunnelling.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Antoine
                        Ironband/Quickband Maintainer
                        • Nov 2007
                        • 1010

                        #12
                        Originally posted by Nick
                        All Dwarves in FA get +2 to tunnelling.
                        What other funky stuff do the races get in FA?

                        A.
                        Ironband - http://angband.oook.cz/ironband/

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #13
                          Originally posted by Antoine
                          What other funky stuff do the races get in FA?
                          All Elves get free movement in trees (other races take two turns to move through trees); Dwarves get free movement through rubble, and evasion in mountains; Humans/Hobbits get evasion in plains or forests (depending where they're from); Ents get superstealth in trees; Maiar never get slowed in water.

                          There are also more 'normal' attributes, like Dwarves getting RBlind.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

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                          • Zikke
                            Veteran
                            • Jun 2008
                            • 1069

                            #14
                            My dwarf pally seems to have rWin -_-
                            A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                            A/FA W H- D c-- !f PV+++ s? d P++ M+
                            C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                            Comment

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