Oldschool walls

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • jens
    Swordsman
    • Apr 2011
    • 348

    #16
    In the nightlies the default is walls as solid blocks and monsters as letters.

    Comment

    • kaypy
      Swordsman
      • May 2009
      • 294

      #17
      You say you are using 3.2?

      Then try this:

      Load a character
      ~ to go to knowledge menus
      e for feature knowledge
      go down to walls, then hit right to pick granite
      v to edit the visuals for it
      hit left till you reach a solid block character
      enter to set it
      esc out till you are back in the game
      = to go into the options (this will refresh the screen)
      esc to back out to the game

      now you can see what it looks like.

      to make it permanent
      = to go into the options
      v to go into the visuals
      d to dump features
      Save it to <chacter>.prf to have it autoload for that character

      ------------------

      Plan B:

      Add something like

      Code:
      # Terrain: magma vein
      F:50:0x02:0x02
      # Terrain: quartz vein
      F:51:0x02:0x02
      # Terrain: granite wall
      F:56:0x01:0x02
      # Terrain: permanent wall
      F:60:0x07:0x02
      to \lib\user\<playername>.prf or equivalent

      ---------------------------------

      Don't try editing the feature visuals ingame with the nightlies before or including rd39a356436, things are kinda broken there at the moment...

      But here is a sample of what you might want for your .prf file
      Code:
      # Terrain: granite wall
      F:56:bright:1:127
      F:56:lit:1:127
      F:56:dark:1:127
      # Terrain: permanent wall
      F:60:bright:27:127
      F:60:lit:27:127
      F:60:dark:27:127
      # Terrain: magma vein
      F:34:bright:2:127
      F:34:lit:2:127
      F:34:dark:2:127
      # Terrain: quartz vein
      F:35:bright:9:127
      F:35:lit:9:127
      F:35:dark:9:127
      You can use the visual editor to find character/colour combos (the last two numbers on each line here), but you will only be able to edit 'lit' features and saving will create a corrupted pref file that will have weird settings when reloaded
      Last edited by kaypy; May 30, 2011, 12:59.

      Comment

      • Goldbug
        Scout
        • May 2011
        • 25

        #18
        Thanks a lot kaypy, that's done the trick.

        I really appreciate the time you took to type the step-by-step instructions (my problem was that I hadn't realised I could hit left to get to the solid option).

        Happy hunting.

        Comment

        • Raggy
          Apprentice
          • May 2011
          • 85

          #19
          Originally posted by kaypy

          But here is a sample of what you might want for your .prf file
          Code:
          # Terrain: granite wall
          F:56:bright:1:127
          F:56:lit:1:127
          F:56:dark:1:127
          # Terrain: permanent wall
          F:60:bright:27:127
          F:60:lit:27:127
          F:60:dark:27:127
          # Terrain: magma vein
          F:34:bright:2:127
          F:34:lit:2:127
          F:34:dark:2:127
          # Terrain: quartz vein
          F:35:bright:9:127
          F:35:lit:9:127
          F:35:dark:9:127
          Adding that got me a "not a number" error message on first line, so it ignored all of it.

          Is there a way to add these so it loads as default for every char? (don't want to re-add it when starting a new char)

          Comment

          • Max Stats
            Swordsman
            • Jun 2010
            • 324

            #20
            Originally posted by Raggy
            Is there a way to add these so it loads as default for every char? (don't want to re-add it when starting a new char)
            The global pref file is user.prf. However, the distribution ships with this pref file and stores it in the lib/pref directory (assuming you are running under Windows). You will want to add these changes to this file, since the game will find this file before pref files located alongside your character's files.
            If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

            Comment

            • Raggy
              Apprentice
              • May 2011
              • 85

              #21
              Originally posted by Max Stats
              The global pref file is user.prf. However, the distribution ships with this pref file and stores it in the lib/pref directory (assuming you are running under Windows). You will want to add these changes to this file, since the game will find this file before pref files located alongside your character's files.
              alright.

              Which file holds the default graphics ?

              Comment

              • artes
                Adept
                • Jun 2011
                • 113

                #22
                Glyphs of Warding are somewhat useful. Long ago when I played a priest I used to lay a row of them in a corridor, and then I would hit the monster with spells while it was slowly advancing. Also if you stand on one you can not be hit by melee attacks, I think, so if they only have melee they can't hurt you.

                Comment

                Working...
                😀
                😂
                🥰
                😘
                🤢
                😎
                😞
                😡
                👍
                👎