In the nightlies the default is walls as solid blocks and monsters as letters.
Oldschool walls
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You say you are using 3.2?
Then try this:
Load a character
~ to go to knowledge menus
e for feature knowledge
go down to walls, then hit right to pick granite
v to edit the visuals for it
hit left till you reach a solid block character
enter to set it
esc out till you are back in the game
= to go into the options (this will refresh the screen)
esc to back out to the game
now you can see what it looks like.
to make it permanent
= to go into the options
v to go into the visuals
d to dump features
Save it to <chacter>.prf to have it autoload for that character
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Plan B:
Add something like
Code:# Terrain: magma vein F:50:0x02:0x02 # Terrain: quartz vein F:51:0x02:0x02 # Terrain: granite wall F:56:0x01:0x02 # Terrain: permanent wall F:60:0x07:0x02
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Don't try editing the feature visuals ingame with the nightlies before or including rd39a356436, things are kinda broken there at the moment...
But here is a sample of what you might want for your .prf file
Code:# Terrain: granite wall F:56:bright:1:127 F:56:lit:1:127 F:56:dark:1:127 # Terrain: permanent wall F:60:bright:27:127 F:60:lit:27:127 F:60:dark:27:127 # Terrain: magma vein F:34:bright:2:127 F:34:lit:2:127 F:34:dark:2:127 # Terrain: quartz vein F:35:bright:9:127 F:35:lit:9:127 F:35:dark:9:127
Last edited by kaypy; May 30, 2011, 12:59.Comment
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But here is a sample of what you might want for your .prf file
Code:# Terrain: granite wall F:56:bright:1:127 F:56:lit:1:127 F:56:dark:1:127 # Terrain: permanent wall F:60:bright:27:127 F:60:lit:27:127 F:60:dark:27:127 # Terrain: magma vein F:34:bright:2:127 F:34:lit:2:127 F:34:dark:2:127 # Terrain: quartz vein F:35:bright:9:127 F:35:lit:9:127 F:35:dark:9:127
Is there a way to add these so it loads as default for every char? (don't want to re-add it when starting a new char)Comment
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The global pref file is user.prf. However, the distribution ships with this pref file and stores it in the lib/pref directory (assuming you are running under Windows). You will want to add these changes to this file, since the game will find this file before pref files located alongside your character's files.If beauty is in the eye of the beholder, then why are beholders so freaking ugly?Comment
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The global pref file is user.prf. However, the distribution ships with this pref file and stores it in the lib/pref directory (assuming you are running under Windows). You will want to add these changes to this file, since the game will find this file before pref files located alongside your character's files.
Which file holds the default graphics ?Comment
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Glyphs of Warding are somewhat useful. Long ago when I played a priest I used to lay a row of them in a corridor, and then I would hit the monster with spells while it was slowly advancing. Also if you stand on one you can not be hit by melee attacks, I think, so if they only have melee they can't hurt you.Comment
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