I tend to run things in systems, and to that end a long time ago I generated a spreadsheet of all of the objects in the game to help me prune the wheat from the chaff as I delved in determining what to keep to sell. As I'd delve deeper, I'd (I)gnore certain items based on their value.
One thing that has always baffled me, though, is how the game determines the order that it displays objects, either in stores or in the player's inventory. It doesn't appear to be based on the order the items are in objects.txt, it isn't necessarily based on the types of items; aside from the significant groupings I haven't been able to find any flag that's used to sort them.
If anyone can provide any insight, I'd appreciate it. It's so much handier if I can have the spreadsheet sorted in the same order the game would.
One thing that has always baffled me, though, is how the game determines the order that it displays objects, either in stores or in the player's inventory. It doesn't appear to be based on the order the items are in objects.txt, it isn't necessarily based on the types of items; aside from the significant groupings I haven't been able to find any flag that's used to sort them.
If anyone can provide any insight, I'd appreciate it. It's so much handier if I can have the spreadsheet sorted in the same order the game would.
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