How to use large screen size?

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  • kicker
    Rookie
    • Nov 2008
    • 11

    How to use large screen size?

    I've seen screenshots with a HUUUGE screen:



    How do I select this screen size?

    Thanks!
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    I'm no expert, but I'd say...

    Answer #1: Increase your screen resolution. Characters will get smaller and harder to read, but there will be more of them. A larger monitor will remedy that problem.

    Answer #2: Play full screen/maximized, not in a window.

    Answer #3: Offer a sacrifice (cash contribution) to the 'maintainer' of your choosing. Grumble... grumble.. damn maintainers.. grumble... think they're Gods.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • Zikke
      Veteran
      • Jun 2008
      • 1069

      #3
      When I'm playing FA, I just maximize the window and then take a step and it redraws the screen to full size with all the fixins.
      A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
      A/FA W H- D c-- !f PV+++ s? d P++ M+
      C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

      Comment

      • Nile
        Scout
        • Jul 2008
        • 31

        #4
        If you are using the Windows graphical version, on the top menu bar click Window -> Font -> Term-0 window. From there, select the font size of your liking. (I'm assuming you already have the window maxed out.)

        Hope that helps!

        Nile

        Comment

        • wuphonsreach
          Rookie
          • May 2012
          • 17

          #5
          Can this be done in Linux/Unix using xterm windows? Are there environment variables that have to be set to expand the main screen from 80x24 to say 120x40?

          Looking at src/defines.h, it seems like "#define SCREEN_ROWS (Term->hgt - ROW_MAP - 1) " should give me a larger play area.

          Comment

          • d_m
            Angband Devteam member
            • Aug 2008
            • 1517

            #6
            Originally posted by wuphonsreach
            Can this be done in Linux/Unix using xterm windows? Are there environment variables that have to be set to expand the main screen from 80x24 to say 120x40?

            Looking at src/defines.h, it seems like "#define SCREEN_ROWS (Term->hgt - ROW_MAP - 1) " should give me a larger play area.
            If you're playing in an xterm (i.e. using the GCU port), just say "angband -mgc -- -b" to get a big screen.
            linux->xterm->screen->pmacs

            Comment

            • wuphonsreach
              Rookie
              • May 2012
              • 17

              #7
              $ angband -mgcu -- -b

              That's exactly the command that I was looking for, thanks.

              On modern 22-24" screens, the font size of 18pt gives me about a 118x37 playing area. Which is a nice improvement from the 80x24 default.

              Comment

              • d_m
                Angband Devteam member
                • Aug 2008
                • 1517

                #8
                Originally posted by wuphonsreach
                $ angband -mgcu -- -b
                Errr... yes, sorry for the typo, and glad you're enjoying the big screen!
                linux->xterm->screen->pmacs

                Comment

                • odoyle
                  Rookie
                  • May 2012
                  • 5

                  #9
                  ...and for OSX users?

                  I run vanilla on OSX. Is there any hope for me to have ASCII in a large window like this? Playing 80x24 terminal at 18-pt font on a 26" monitor is LAME

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    The Carbon OSX port (what you get by doing "make -f Makefile.osx") lets you simply resize the window. It'll automatically add and subtract rows and columns to fill the available space.

                    Comment

                    • odoyle
                      Rookie
                      • May 2012
                      • 5

                      #11
                      ahh, ok, so don't use the precompiled one from the d/l page here then?

                      Mkay. Thanks!

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        No, the precompiled one should be the Carbon one. I don't think the Cocoa build has become the standard yet, precisely because it doesn't change the number of rows/columns when you resize the window (instead it resizes the font).

                        What happens when you resize the window?

                        Comment

                        • odoyle
                          Rookie
                          • May 2012
                          • 5

                          #13
                          well, I'm a moron. Sorry, man, I was trying the resize in town, which of course never gets any bigger.

                          D'oh!

                          Lol, working fine now. Rookie mistake. This is the 3.3 source, compiled using make -f Makefile.osx.

                          Boy, that looks better.
                          Last edited by odoyle; May 23, 2012, 07:20.

                          Comment

                          • wuphonsreach
                            Rookie
                            • May 2012
                            • 17

                            #14
                            Images from PuTTY with the window maximized.

                            Lucidia, 18pt - 135x42 play area


                            Lucidia, 20pt - 118x38 play area


                            Overall, I think I prefer the 20pt font and the 118x38 display area.

                            Comment

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