Images from PuTTY with the window maximized.
Lucidia, 18pt - 135x42 play area
Lucidia, 20pt - 118x38 play area
Overall, I think I prefer the 20pt font and the 118x38 display area.
How to use large screen size?
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well, I'm a moron. Sorry, man, I was trying the resize in town, which of course never gets any bigger.
D'oh!
Lol, working fine now. Rookie mistake. This is the 3.3 source, compiled using make -f Makefile.osx.
Boy, that looks better.Last edited by odoyle; May 23, 2012, 07:20.Leave a comment:
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No, the precompiled one should be the Carbon one. I don't think the Cocoa build has become the standard yet, precisely because it doesn't change the number of rows/columns when you resize the window (instead it resizes the font).
What happens when you resize the window?Leave a comment:
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ahh, ok, so don't use the precompiled one from the d/l page here then?
Mkay. Thanks!Leave a comment:
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The Carbon OSX port (what you get by doing "make -f Makefile.osx") lets you simply resize the window. It'll automatically add and subtract rows and columns to fill the available space.Leave a comment:
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...and for OSX users?
I run vanilla on OSX. Is there any hope for me to have ASCII in a large window like this? Playing 80x24 terminal at 18-pt font on a 26" monitor is LAME
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$ angband -mgcu -- -b
That's exactly the command that I was looking for, thanks.
On modern 22-24" screens, the font size of 18pt gives me about a 118x37 playing area. Which is a nice improvement from the 80x24 default.Leave a comment:
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If you're playing in an xterm (i.e. using the GCU port), just say "angband -mgc -- -b" to get a big screen.Can this be done in Linux/Unix using xterm windows? Are there environment variables that have to be set to expand the main screen from 80x24 to say 120x40?
Looking at src/defines.h, it seems like "#define SCREEN_ROWS (Term->hgt - ROW_MAP - 1) " should give me a larger play area.Leave a comment:
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Can this be done in Linux/Unix using xterm windows? Are there environment variables that have to be set to expand the main screen from 80x24 to say 120x40?
Looking at src/defines.h, it seems like "#define SCREEN_ROWS (Term->hgt - ROW_MAP - 1) " should give me a larger play area.Leave a comment:
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If you are using the Windows graphical version, on the top menu bar click Window -> Font -> Term-0 window. From there, select the font size of your liking. (I'm assuming you already have the window maxed out.)
Hope that helps!
NileLeave a comment:
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When I'm playing FA, I just maximize the window and then take a step and it redraws the screen to full size with all the fixins.
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I'm no expert, but I'd say...
Answer #1: Increase your screen resolution. Characters will get smaller and harder to read, but there will be more of them. A larger monitor will remedy that problem.
Answer #2: Play full screen/maximized, not in a window.
Answer #3: Offer a sacrifice (cash contribution) to the 'maintainer' of your choosing. Grumble... grumble.. damn maintainers.. grumble... think they're Gods.Leave a comment:
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How to use large screen size?
I've seen screenshots with a HUUUGE screen:
How do I select this screen size?
Thanks!Tags: None
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