So what is Gurglehoet dropping to pick up a potion of life

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  • sffp
    Swordsman
    • Apr 2020
    • 434

    So what is Gurglehoet dropping to pick up a potion of life

    [Character Inventory]

    a) 2 Necromantic Tomes [Into the Shadows] {=g2}

    You can read this book.

    b) 2 Necromantic Tomes [Dark Rituals] {=g2}

    You can read this book.

    c) 2 Necromantic Tomes [Fear and Torment] {=g2}

    You can read this book.

    d) 2 Necromantic Tomes [Deadly Powers] {=g2}
    Cannot be harmed by Fire.

    You can read this book.

    e) a Necromantic Tome [Corruption of Spirit]
    Cannot be harmed by Fire.

    You can read this book.

    f) 24 Potions of Cure Critical Wounds
    g) 8 Potions of Healing
    h) a Potion of *Healing*
    It can be thrown at creatures with damaging effect.

    i) 8 Potions of Restore Mana
    j) 7 Potions of Speed
    k) 32 Scrolls of Phase Door
    l) 6 Scrolls of Remove Hunger {=g7}
    m) 3 Rods of Detection
    Cannot be harmed by Lightning.

    n) 3 Rods of Magic Mapping {=g2}
    o) 2 Rods of Slow Monster
    p) 2 Rods of Teleport Other
    q) 2 Wands of Teleport Other (15 charges)
    r) 2 Wands of Drain Life (7 charges)
    s) 2 Wands of Annihilation (3 charges)
    Cannot be harmed by Lightning.

    t) 5 Staves of Teleportation (35 charges)
    u) a Ring of Speed <+6>
    Dropped by Ulfang the Black at 3550 feet (level 71)

    +6 speed.

    v) a Ring of Digging <+5>
    Found lying on the floor of a special room at 550 feet (level 11)

    +5 tunneling.





    [Character Quiver]

    0) 16 Rounded Pebbles of Venom (1d2) (+7,+13)
    Branded with poison.

    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 150.4 vs creatures not resistant to poison
    and 60.1 vs. others.
    Average thrown damage: 88.7 vs creatures not resistant to poison
    and 29.5 vs. others.
    0% chance of breaking upon contact.

    1) 20 Iron Shots of Acid (1d4) (+7,+10)
    Branded with acid.

    Combat info:
    When fired, hits targets up to 100 feet away.
    Average damage/round: 140.2 vs creatures not resistant to acid and
    56.1 vs. others.
    Average thrown damage: 76.5 vs creatures not resistant to acid and
    25.5 vs. others.
    0% chance of breaking upon contact.

    Full @ here if you care to look
  • Bill Peterson
    Adept
    • Jul 2007
    • 190

    #2
    If you're not playing ironman, you can drop the Remove Hunger
    At 3650', is Slow Monster still useful?

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2347

      #3
      I would drop slow monster; 2nd option would be to leave !life. They are too rare, especially at that depth.

      Comment

      • Sky
        Veteran
        • Oct 2016
        • 2321

        #4
        i take it that necromancers can't cast Slow, or Satisfy Hunger, or Phase, or Detect Monsters, or Detect Objects, or Stone To Mud, or Teleport Other, all fun spells that make Angband 4.1.3 ten times better than 4.2, right?
        Yes of course.

        Then drop the ring of digging, the sling shots, and the wands of Drain Life. Your spells do more damage than Drain Life.

        btw !Life sucks.
        "i can take this dracolich"

        Comment

        • sffp
          Swordsman
          • Apr 2020
          • 434

          #5
          !Life doesn't suck - it's just too rare

          I am playing Iron man so I'll keep my RH scrolls

          Slow Monster is always useful. I use it against Morgoth, for example.

          I think the right answer is "Corruption of Spirit" for the record.
          I never use any of the spells. - just to gain EXP

          I use the appropriate pebbles when I run out of mana. (or just TA/Tel)
          The wands will be saved for end game as well.
          Maybe the wands of TA - but I'd prefer 3+ rods before I do that.

          Comment

          • Sphara
            Knight
            • Oct 2016
            • 504

            #6
            Ah.. the iron man decisions.
            If you do not use Corruption of Spirit, then that's the easy answer. I don't remember what spells are in it, but I recall not using it much.

            Personally, I would take a risk and go without ring of poison resistance and food, but that's not an advice, just my own half-assed approach.
            The two items you're almost certainly not going to use in the final two fights, are those sling bullets and ring of speed +6.

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2987

              #7
              Choice is easy: you don't pick up that potion. Chance is you will never use it since it will be destroyed before you have the chance to actually use it.
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • Grotug
                Veteran
                • Nov 2013
                • 1637

                #8
                The painful truth of Angband is PowerWyrm is probably right. It's not like you have the luxury of storing it safely at home. It's gonna be banging around in the bottom of your damp backpack for the next 25 levels, exposed to the elements. How often do you use !restore mana potions? I only play Ranger these days, and for that class they don't earn an inventory slot.
                Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                Detailed account of my Ironman win here.

                "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                Comment

                • sffp
                  Swordsman
                  • Apr 2020
                  • 434

                  #9
                  Originally posted by Grotug
                  The painful truth of Angband is PowerWyrm is probably right. It's not like you have the luxury of storing it safely at home. It's gonna be banging around in the bottom of your damp backpack for the next 25 levels, exposed to the elements. How often do you use !restore mana potions? I only play Ranger these days, and for that class they don't earn an inventory slot.
                  I save all of my restore mana potions for the endgame and kill Morgoth from distance with Annihilation. Hobbit Necs are too fragile for anything else.

                  Comment

                  • Egavactip
                    Swordsman
                    • Mar 2012
                    • 442

                    #10
                    Originally posted by Bill Peterson
                    If you're not playing ironman, you can drop the Remove Hunger
                    At 3650', is Slow Monster still useful?
                    Still useful? It's great against almost everything up to Sauron and Morgoth.

                    Comment

                    • Sky
                      Veteran
                      • Oct 2016
                      • 2321

                      #11
                      Slow is one of 2 only viable debuffs in this game, the other being Stun via either a wand, or the mage shock spell (assuming it still exists).
                      If i remember correctly, Nick said that this is -5 to speed; -2 ? idk.
                      Point is that, for builds that maximise Spd, ANY lowering of the enemy speed is good.
                      We did a Spd vs Dmg comparison with ring of damage +13 and ring of Speed +13 on a build that already had base 25 and Spd came up on top, if slightly.
                      "i can take this dracolich"

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #12
                        @sky
                        There is a third: aggravate (single monster.) It's a powerful Blackguard spell, reducing the frequency of casting (and breath attacks) by a factor of two. It's a big deal.

                        Comment

                        • kineahora
                          Apprentice
                          • Sep 2021
                          • 82

                          #13
                          Originally posted by Sky
                          Slow is one of 2 only viable debuffs in this game, the other being Stun via either a wand, or the mage shock spell (assuming it still exists).
                          If i remember correctly, Nick said that this is -5 to speed; -2 ? idk.
                          Point is that, for builds that maximise Spd, ANY lowering of the enemy speed is good.
                          We did a Spd vs Dmg comparison with ring of damage +13 and ring of Speed +13 on a build that already had base 25 and Spd came up on top, if slightly.
                          I would like to see the effects of Slow Monster appear in the Monster info window so it will update to tell you how much slower or faster you are than the monster.As of now this does not change after you successfully slow a monster.

                          Comment

                          • sffp
                            Swordsman
                            • Apr 2020
                            • 434

                            #14
                            Originally posted by Sky
                            Slow is one of 2 only viable debuffs in this game, the other being Stun via either a wand, or the mage shock spell (assuming it still exists).
                            If i remember correctly, Nick said that this is -5 to speed; -2 ? idk.
                            Point is that, for builds that maximise Spd, ANY lowering of the enemy speed is good.
                            We did a Spd vs Dmg comparison with ring of damage +13 and ring of Speed +13 on a build that already had base 25 and Spd came up on top, if slightly.
                            The blackguard's third battle spell "maim foe" also stuns.
                            I rarely see it because I'm Ironmanning so I can't buy the third spellbook (bg's second) But I remember it as pivitol to beating Morgoth.

                            Stunned foes do miss more often and thus do less damage

                            Comment

                            • Sky
                              Veteran
                              • Oct 2016
                              • 2321

                              #15
                              thats still Stun but with another name. Stunned mobs also have increased spell fail chance, so it's great. And warriors shouldn't have it ...
                              "i can take this dracolich"

                              Comment

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