Is it intended for a Staff of Summoning to stop summoning enemies after some number of uses on a level, or would that be a bug/memory issue?
There comes a point after a few staff recharges in an area where a Staff of Summoning will appear as though it is summoning something, but nothing appears. This will continue multiple times, using charges but no enemy appearing.
Sometimes moving to a different location in the level will let me summon a few more times again, which makes me think it's not intentionally limited.
I can explore this more methodically and report back, but wanted to check if there my be intentional limits on summoning to avoid my type of summoning abuse first.
(Vanilla 4.2.4, but I also saw this on 4.2.1)
(Side note, I would have posted this on the bug forum, but it looks like it is requiring a Github login again, or I'm missing the spot to report without account)
There comes a point after a few staff recharges in an area where a Staff of Summoning will appear as though it is summoning something, but nothing appears. This will continue multiple times, using charges but no enemy appearing.
Sometimes moving to a different location in the level will let me summon a few more times again, which makes me think it's not intentionally limited.
I can explore this more methodically and report back, but wanted to check if there my be intentional limits on summoning to avoid my type of summoning abuse first.
(Vanilla 4.2.4, but I also saw this on 4.2.1)
(Side note, I would have posted this on the bug forum, but it looks like it is requiring a Github login again, or I'm missing the spot to report without account)
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