The Dungeon of Doom was also my first roguelike (c. 1986). It had some nice innovations on the formula. Probably the best graphics for a roguelike at the time, and I especially liked the partial identification of a particular kind of item for each class (a forerunner to Angband's psuedo-id), the rumour screen (a cross between NetHack fortune cookies and a manual), and the way the levels very gradually became labyrinthine as you descended.
The increasing size of levels as you descend in Sil is directly inspired by this, and the deathblades are a reference to the rare magic swords of the same name in The Dungeon of Doom.
I next got into Hack (c. 1988), then Angband (c. 1995). Two friends at high school had got into Moria on PC, telling me all the stories of their characters. I couldn't find a mac copy, but managed to find this even more amazing version.
In 2001, I started modifying Angband in ways that would eventually be released 11 years later as Sil.
The increasing size of levels as you descend in Sil is directly inspired by this, and the deathblades are a reference to the rare magic swords of the same name in The Dungeon of Doom.
I next got into Hack (c. 1988), then Angband (c. 1995). Two friends at high school had got into Moria on PC, telling me all the stories of their characters. I couldn't find a mac copy, but managed to find this even more amazing version.
In 2001, I started modifying Angband in ways that would eventually be released 11 years later as Sil.
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