Haven't Played Since 3.0.6. Wow.

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  • raindog308
    Rookie
    • Sep 2022
    • 1

    Haven't Played Since 3.0.6. Wow.

    I first started played Angband with 2.6 or 2.7 which some of us interns in the IT department at the U compiled on SunOS

    Played off and on, gave up, tried, gave up, tried, swore it off, came back, finally beat it at 3.0.6 (Dunadan Ranger).

    I used the then-state-of-the-art Sea of Runes strategy, which I believe not long after was nerfed. I wrote shops.spo back in the day…the whole shopping code got ridiculous and at one point was a dead appendage that someone just routed around, but that’s another story.

    I guess the whole Lua experiment didn’t work out.

    Anyway, I moved on and took up NetHack as my next target and eventually ascended a Ranger there as well. I enjoyed NH but obviously it's a very different game.

    Coming back to Angband 4.2.4 is...wow! You people definitely been busy.

    Necromancer and Blackgaurd are new, though races I think are the same. UI seems to have had a huge polish since I last played. I’ve always been amazed how smooth the Angband UI is and how much “unsung hero” work and good design has played a role.

    Docs in the 2.x day were random text files cobbled together in Necronomicon-like .ZIP files of lore (some of which were actually very useful guides). In 4.x they are gorgeous, both on the web and in-game, though there don’t seem to be spoilers, though of course the source code and data files is there. I've always played permadeath and full spoilers.

    Anyway, fired up a Dunedan Necromancer, stepped down to 50’, entered a room, and there on the floor was a Sling of Power (x2) (+5, +21). I think the RNG is just baiting me back into playing…
  • Estie
    Veteran
    • Apr 2008
    • 2347

    #2
    Enjoy your sling of Overpower

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      You can spoil monsters by copying monster.txt in the edit files to lore.txt in the user directory.

      Comment

      • backwardsEric
        Knight
        • Aug 2019
        • 527

        #4
        Originally posted by Pete Mack
        You can spoil monsters by copying monster.txt in the edit files to lore.txt in the user directory.
        That doesn't happen to work with 4.2.4 - a bug introduced between 4.2.3 and 4.2.4. It's fixed in the post-4.2.4 releases, https://github.com/angband/angband/releases , from 4.2.4-4-... on. One could also work around it by editing the newly created lore.txt and deleting the "message-vis:", "message-invis:", and "message-miss:" lines.

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