I was toying around with a great hell wyrm which breathed fire and generated a tile of lava. After killing it, a great storm wyrm came along and refused to cross the lava tile, so I was able to kill it from distance without ever having to care about melee damage. Looking at the code, crossing lava does 100+d100 damage... while the great storm wyrm has 4200 hps and could easily afford to lose 5% of its hp to cross one damaging tile.
Maybe such case should be allowed? Shouldn't be too hard to implement "if there's no other path and damage from damaging tile is less than x% of current hp, cross tile".
Maybe such case should be allowed? Shouldn't be too hard to implement "if there's no other path and damage from damaging tile is less than x% of current hp, cross tile".
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